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研究生: Mai Thanh Quyet
Mai - Thanh Quyet
論文名稱: COMBINATION OF COMPUTER-BASED LIGHTING SIMULATION AND PORTABLE LIGHT METERS AS A PRACTICAL LIGHTING DESIGN APPROACH
COMBINATION OF COMPUTER-BASED LIGHTING SIMULATION AND PORTABLE LIGHT METERS AS A PRACTICAL LIGHTING DESIGN APPROACH
指導教授: 邱韻祥
Yun-Shang Chiou
口試委員: 賴祐吉
Yu-Chi Lai
江維華
Wei-Hwa Chang
學位類別: 碩士
Master
系所名稱: 設計學院 - 建築系
Department of Architecture
論文出版年: 2013
畢業學年度: 101
語文別: 英文
論文頁數: 97
中文關鍵詞: lighting simulationportable lightmeterlighting designIESRadiance
外文關鍵詞: lighting simulation, portable lightmeter, lighting design, IES, Radiance
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  • Energy shortage and climate change are the global issues that give effect to many aspect of human society. Finding new green energy, saving and reducing energy consumption are among the solutions. Consequently, green architecture developed in accordance with this trend for the past years. Current building standards (LEED, BREAM…) require many aspect of building performance: sustainable site, water efficiency, energy and atmosphere, indoor environment quality, material and resources… And a very important aspect: lighting.

    Better lighting decision can be made from appropriate measures. One early-stage measure is computer-based simulation. Simulation assists architect for creating a virtual reality of their design; allows them to make different study-cases, and later on choose the most suitable one. Thenceforth a question is raised about simulation’s precision: how close is the precision between reality and virtual simulation? By combining computer-based lighting simulation and portable light meters, this study tries to find the relationship between virtual lighting simulation and real context.
    The combination described above is expected to be a practical lighting design approach. Main components are:
    The 1st: Lighting and material information acquisition
    The 2nd: Computer-based representing
    The 3rd: Comparison and evaluation
    The 1st component is a process of luminance / illuminance and material’s properties acquisition by using portable light meters and HDR technique. HDR technique has ability of producing better luminance image at higher resolution, smooth gradation, in-expensive manner and time saving. Supported by other studies [01, 02, 03, 07], this technique proves practical reliability.
    The 2nd component is a procedure from acquiring material lighting fixture’s properties to representing not only 3D geometry but also physical properties in computer-based environment. To achieve better result, portable equipments for properties acquisition are used: spectrophotometer (for color acquisition), ISAAC lighting compass (for lighting intensity distribution acquisition).
    The last component is a comparison and evaluation. Calibration between reality and virtuality’s results is conducted at this point. By calibration, the gap between simulation and reality is narrowed, thus greatly affects to lighting decision.

    For building, lighting is the second largest single end-user of primary energy, and the largest single end-user of electricity [12]. Reduce lighting consumption will give greatly effect to building’s total energy conservation. The virtual-physical integrated lighting design approach described in this study is expected to enhance the quality of design decision making for architect and lighting designer. Moreover bridge between reality and computer simulation in lighting research.


    Energy shortage and climate change are the global issues that give effect to many aspect of human society. Finding new green energy, saving and reducing energy consumption are among the solutions. Consequently, green architecture developed in accordance with this trend for the past years. Current building standards (LEED, BREAM…) require many aspect of building performance: sustainable site, water efficiency, energy and atmosphere, indoor environment quality, material and resources… And a very important aspect: lighting.

    Better lighting decision can be made from appropriate measures. One early-stage measure is computer-based simulation. Simulation assists architect for creating a virtual reality of their design; allows them to make different study-cases, and later on choose the most suitable one. Thenceforth a question is raised about simulation’s precision: how close is the precision between reality and virtual simulation? By combining computer-based lighting simulation and portable light meters, this study tries to find the relationship between virtual lighting simulation and real context.
    The combination described above is expected to be a practical lighting design approach. Main components are:
    The 1st: Lighting and material information acquisition
    The 2nd: Computer-based representing
    The 3rd: Comparison and evaluation
    The 1st component is a process of luminance / illuminance and material’s properties acquisition by using portable light meters and HDR technique. HDR technique has ability of producing better luminance image at higher resolution, smooth gradation, in-expensive manner and time saving. Supported by other studies [01, 02, 03, 07], this technique proves practical reliability.
    The 2nd component is a procedure from acquiring material lighting fixture’s properties to representing not only 3D geometry but also physical properties in computer-based environment. To achieve better result, portable equipments for properties acquisition are used: spectrophotometer (for color acquisition), ISAAC lighting compass (for lighting intensity distribution acquisition).
    The last component is a comparison and evaluation. Calibration between reality and virtuality’s results is conducted at this point. By calibration, the gap between simulation and reality is narrowed, thus greatly affects to lighting decision.

    For building, lighting is the second largest single end-user of primary energy, and the largest single end-user of electricity [12]. Reduce lighting consumption will give greatly effect to building’s total energy conservation. The virtual-physical integrated lighting design approach described in this study is expected to enhance the quality of design decision making for architect and lighting designer. Moreover bridge between reality and computer simulation in lighting research.

    Acknowledgment i Abstract ii List of Figures vi List of Tables ix Chapter 1: INTRODUCTION 1 1.1. OBJECTIVE AND RESEARCH OUTCOME 1 1.2. LITERATURE REVIEW 2 1.3. RESEARCH APPROACH 4 Chapter 2: LIGHTING INFORMATION ACQUISITION 6 2.1.CAPTURING LUMINANCE INFORMATION OF THE REAL SCENE BY HDR IMAGING 6 2.1.1. EQUIPMENTS: 6 2.1.2. CAMERA SETTING AND SOFTWARE: 8 2.1.3.HDR GENERATING PROCESS: 9 2.2. MEASURING LUMINANCE DATA FOR THE REFERENCE OF PHYSICAL INFORMATION 9 2.3. EXPERIMENT: HDR IMAGING FOR LUMINANCE MAPING 11 2.3.1. OBJECTIVE 11 2.3.2. EXPERIMENT 01: 11 2.3.3. EXPERIMENT 02: 14 2.3.3. PRILIMINARY CONCLUSION AND DICUSSION 16 2.4. CAPTURING ILLUMINANCE INFORMATION OF THE REAL SCENE 17 Chapter 3: COMPUTER-BASED REPRESENTING 18 3.1. ACQUIRING REAL MATERIAL PROPERTIES FOR COMPUTER-BASED REPRESENTING 18 3.1.1. MATERIALS IN RADIANCE 18 3.1.1. ACQUIRING REAL MATERIAL PROPERTIES 20 3.2. ACQUIRING LIGHTING INTENSITY DISTRIBUTION FOR COMPUTER-BASED REPRESENTING 21 3.2.1. IES FILE FORMAT 21 IES LM-63-1995 standard 21 3.2.2.ISAAC LIGHTING COMPASS 22 3.3. RADIANCE HDR IMAGES BY RADIANCE 26 Chapter 4: EXPERIMENT DESIGN: COMBINATION OF HDR IMAGING, PORTABLE LIGHT METERS AND SIMULATION 30 4.1. ACQUIRING MATERIAL AND LIGHTING INFORMATION 30 4.1.1. EXPERIMENTS WITH AMBIENT LIGHT INCLUDED IES DISTRIBUTION (ALI-IES) 1A AND 1B 32 4.1.2. EXPERIMENTS WITH AMBIENT LIGHT EXCLUDED IES DISTRIBUTION (ALE-IES) 34 4.2. VIRTUAL SCENE AND EVALUATION IN RADIANCE 42 4.2.1. VIRTUAL SCENE WITH AMBIENT LIGHT INCLUDED IES DISTRIBUTION (ALI-IES) 42 4.2.1. VIRTUAL SCENE WITH AMBIENT LIGHT EXCLUDED IES DISTRIBUTION (ALE-IES) 45 Chapter 5: RESULT AND DISCUSSION 49 5.1. RESULT 49 5.1.1. RESULT OF AMBIENT LIGHT INCLUDED (ALI-IES) METHOD 49 5.1.1.a. Experiment 1A 49 5.1.1.b. Calibration and Evaluation by the “Goodness of fit” indicator: fgoodness of fit 50 5.1.1.c. Experiment 1B 52 5.1.1.d. ALI-IES experiments finding 53 5.1.2. RESULT OF AMBIENT LIGHT EXCLUDED (ALE-IES) METHOD 54 5.1.2.a. Evaluation method 54 5.1.2.b. Experiment 2A 55 5.1.2.c. Experiment 2B 61 5.1.2.d. Experiment 2C 61 5.1.2.e. Experiment 2D and 2E 63 5.2. SUMMARY OF FINDINGS / DISCUSSION 67 5.3. FUTURE WORKS 67 REFERENCES:................ 68 APPENDIX 01: An example of Experiement 01 measurement(Monochrome target - Type 01 (XR-A4) 71 APPENDIX 02: An example of Konica CM 2600D spectrophotometerColor Spectral Characteristic Measurement Result APPENDIX 03: The ISAAC lighting compass measurement log example 77 APPENDIX 04: The ISAAC lighting compass IES file example notation 79 APPENDIX 05: Comparision between measured, HDR generated 81 and simulation result of Experiment 1A - S04 81 APPENDIX 06: Radiance Simulation of Floor illuminance (2A) 85

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