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研究生: 陳易成
Chen Yi-Cheng
論文名稱: 封閉環境下的感測網路基地台佈置問題
Base Station Positioning of Sensor Networks in Constrained Environments.
指導教授: 項天瑞
Tien-Ruey Hsiang
口試委員: 鄧惟中
Wei-Chung Teng
楊傳凱
Chuan-Kai Yang
學位類別: 碩士
Master
系所名稱: 電資學院 - 資訊工程系
Department of Computer Science and Information Engineering
論文出版年: 2006
畢業學年度: 95
語文別: 中文
論文頁數: 42
中文關鍵詞: 無線感測網路基地工作站應用節點
外文關鍵詞: wireless sensor networks, Base-station, Application node
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  • 現在,無線通訊以及電力儲存發展已經做出低價位的無線感測網路(Wireless Sensor Networks),在不同的應用上有許多不同的技術分別致力研發當中。目的都是為了在無線感測網路當中,利用感測器(Sensor)低微的計算能力和電力達到較好的應用與降低錯誤率。但實際上感測器的製作成本雖然已經降到很低,但要使用在普及以及大量的應用上,綜合的成本還是相當的高,所以Pan等人[21]提出了無線感測網路的分層架構,由感測器形成多群(Cluster)的感測器組,每一感測器組最少擁有一個應用節點(Application Node),此應用節點的功能是負責收集感測器所偵測到的訊號以及應用節點與應用節點間溝通和路由(Route),而所有的應用節點最後再把資料全部傳送到基地工作站(Base-Station)做整體資料統計以及運算配置。如此的分層架構可以使最底層的感測器在大量使用上,成本可以降低,但是相對在應用節點的開發及使用成本就比感測器來的高。本篇論文提出了一套貪婪佈置演算法,可使無線感測網路應用在封閉環境的環境,應用節點的使用個數以及配置的位置都可以達到較佳的效果,平均應用節點使用個數可以降到[(3n-1)/7] (n為簡單多邊形的邊數)以內,且依然保證無線感測網路內部的通訊不中斷。


    Recent advances in low-power devices and strong radio transceivers have enabled the rapid development of wireless sensor networks (WSNs) in the last few years. Using WSNs in daily lives has become practical.
    In this paper, we consider the problem of deploying network nodes in constrained environments, for example, a building. We suggest to use a two-tiered wireless sensor network structure [21] to position sensors. We devise a greedy positioning algorithm to minimize the number and optimize the location of application nodes (AN) that relay communication between sensors themselves and between sensors and the base station.. The algorithm adds additional application nodes to ensure a connected network. Our simulations show that the algorithm can effectively extend the lifespan of the network, while the number of used application nodes is about half of the proved sufficient number[(3n-1)/7](n is the number of walls in the constrained environment).

    第1章 緒論1 1.1 研究背景1 1.2 研究動機1 1.3 無線感測網路分層架構在畫廊設置流程2 第2章 文獻探討4 2.1 無線感測器網路的結構4 2.1.1 無線感測網路分層架構4 2.1.2 無線感測網路分層架構的使用壽命之定義5 2.1.3 同一群的感測器應用節點位置6 2.2 畫廊問題7 第3章 簡化多邊形與貪婪佈置演算法10 3.1 方法簡介10 3.2 由感測器與簡單多邊形反折點(REFLEX POINT)形成的簡化多邊形11 3.2.1 簡單多邊形的反折點11 3.2.2 感測器與簡單多邊形反折點所形成的簡化多邊形12 3.3 應用節點的佈置18 3.3.1 貪婪佈置演算法18 3.3.2 應用節點的調整移動20 3.3.3 應用節點的拓樸23 第4章 實驗25 4.1 實驗環境25 4.2 實驗流程圖26 4.3 實驗結果27 4.3.1 貪婪佈置演算法27 4.3.2 實驗結果與進階畫廊問題比較30 4.4 演算法超過上限值 原因35 4.5 討論36 第5章 結論39 5.1 實驗結論39 5.2 未來展望39 參考文獻 40

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