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研究生: 蔡寬祥
Kuan-hsiang Tsai
論文名稱: 擴增雕塑技術在建築空間上改造應用
The application of Projection Mapping for Architecture and space
指導教授: 施宣光
Shen-Guan Shih
口試委員: 施乃中
Shih, Naai-Jung
陳珍誠
Chen-Cheng Chen
學位類別: 碩士
Master
系所名稱: 設計學院 - 建築系
Department of Architecture
論文出版年: 2011
畢業學年度: 99
語文別: 中文
論文頁數: 97
中文關鍵詞: 投影空間建築投影對位投影
外文關鍵詞: projection mapping, video mapping, projection on building
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光與影是形成空間不可或缺的元素,所以光影可用來建構空間氛圍。利用投影錯覺與快速建構的效率優勢,有別於一般傳統實質空間的耗時建造方式。因此可以利用光影融入空間的錯覺設計,來探討在未來空間表現上的視覺樣式。
利用光與影來創造空間,重新分割空間的幾何形式,會是一種構築建築空間的手段及概念。在本文中,整理出一系列利用光影投影來改造建築空間場域的案例與手法,投影因而成為當代的情境工具。
本研究利用一系列的投影設計進行實驗,在發現問題、解決問題的過程中,以設計實作來探討投影技術在建築空間發展上的可能性,進而讓投影成為將來普遍的建築與空間情境表現手法。


Light and shadow are both important elements for forming a space and its atmosphere. Comparing to the traditional way, the projection mapping is a creative method which can change the face of the space rapidly and saves us lots of manpower and cost. Therefore, I will focus on how far the projection mapping will bring the possibility for the space performance in the future.
By using light and shadow, we can make a new face for the original space and transform its geometry. To construct the architecture, the projection mapping is not only an ideal concept but also has the feasibility of the practice. In the thesis, I study and sort out some representative cases of the projection mapping which transform the space surprisingly. The projection mapping could be said already a modern scenery tool for architecture.
Besides, I also have a series of projection mapping experiment to echo the above concept and case study. Through the actual doing, in the course of finding and solving problems, I believe the projection mapping will be certainly contributive to the development of the architecture and would become a general technique in the near future for the space expression.

目錄 擴增雕塑技術(projection mapping)在建築空間上改造應用I 摘要:I ABSTRACTII 致謝III 目錄IV 圖目錄VII 第一章 緒論1 1-1 研究動機1 1-2 研究背景2 1-3 研究目的3 1-4 研究方法3 第二章 前期研究4 2-1 相關領域探討4 2-1-1 錯覺藝術Trick art4 2-1-2 M.C. Escher6 2-1-3 Renate Buser7 2-1-4 Pablo Valbuena8 2-1-5 James turrell11 2-1-6 Anti vj12 2-1-7 Johnny Chung Lee13 2-1-8 HC Gilje14 2-2 文獻及案例回顧15 2-2-1 擴增雕塑作品與Vanish展覽作品15 2-3 設計手法或規則整理分類17 2-3-1建築物立面改造類型17 2-3-2 建築物內部裝修改造類型21 2-3-3 藝術創作理念展現類型23 2-3-4 節慶、廣告展現類型24 2-3-5 舞台展演類型25 2-3-6 從設計規劃階段即融入投影空間設計類型31 第三章 投影實驗32 3-1 投影應用程式套件32 3-1-1 VVVV32 3-1-2 VPT(Video projection tool)32 3-1-3 Modul833 3-1-4 VDMX33 3-1-5 Puredata34 3-1-6 Resolume34 3-1-7 Visual Jockey34 3-1-8 Quartz Composer35 3-1-9 Processing35 3-1-10 Textmachine 3d v936 3-1-11 Openframeworks36 3-1-12 MXWendler Stage Designer Pro Windows36 3-1-13 MAD MAPPER37 3-2 前期實驗歷程38 3-2-1 前期實驗過程138 3-2-2 前期實驗過程239 3-2-3 前期實驗過程340 3-2-4 前期實驗過程441 3-2-5 前期實驗過程542 3-3 實驗參考範例 Marcin Ignac- Projection mapping in 3d43 3-3-1 Marcin Ignac- Projection mapping in 3d43 3-3-2 How To Project On 3D Geometry45 3-4 改良實驗51 3-4-1改良實驗過程151 3-4-2改良實驗過程252 3-4-3改良實驗過程353 3-5 擴增雕塑實驗55 3-5-1地面延伸55 3-5-2梯階延伸55 3-5-3地面凹凸57 3-5-4柱面長出58 3-5-5柱面與水平面長出59 3-5-6色塊校正實驗60 3-5-7折紙模型實驗61 第四章 投影空間設計操作62 4-1 國美館數位方舟VVVV試驗作品62 4-2 台科大第六屆校園化妝競賽邊緣光影作品63 4-3 實體空間設計課程作品65 4-4 哈工大3立方米建造大賽作品66 4-5 玩趣2010文化培養皿作品(電子藝術與數位環境工作坊)68 4-6 錯覺設計69 第五章 結論與建議75 參考文獻77 網頁參考78 作品程式原碼79

1. Johnny Chung Lee., “Projector-Based Location Discovery and Tracking” ,May 2008, CMU-HCII-08-102

2. Robert Carroll., Aseem Agarwala., and Maneesh Agrawala., “Image Warps for Artistic Perspective Manipulation”

3. Oliver Bimber., Andreas Emmerling., and Thomas Klemmer., “Embedded entertainment with smart projectors”

4. Tyler Johnson., Herman Towles., Andrei State., Fu-Che Wuy., Greg Welch, Anselmo Lastra., and Henry Fuchs., “A Projector-based Physical Sand Table for Tactical Planning and Review “ ,The University of North Carolina at Chapel Hill, TR09-017

5. John Underkoffler., Brygg Ullmer., and Hiroshi Ishii., “Emancipated Pixels: Real-World Graphics In The Luminous Room”

6. Oliver Bimber., Gordon Wetzstein., Andreas Emmerling., and Christian Nitschke., ”Enabling View-Dependent Stereoscopic Projection in Real Environments”

7. Kok-Lim Low., Greg Welch., Anselmo Lastra., and Henry Fuchs., “Life-Sized Projector-Based Dioramas” ,University of North Carolina at Chapel Hill, Department of Computer Science

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