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研究生: 王致平
Chih-Ping Wang
論文名稱: 基於環境光之影片內容變化系統
A Luminance-based Video Content Adjustment System
指導教授: 楊傳凱
Chuan-Kai Yang
口試委員: 林伯慎
Bor-Shen Lin
孫沛立
Pei-Li Sun
學位類別: 碩士
Master
系所名稱: 管理學院 - 資訊管理系
Department of Information Management
論文出版年: 2017
畢業學年度: 105
語文別: 中文
論文頁數: 22
中文關鍵詞: SaliencyVisual SaliencyDenoiseSSIM
外文關鍵詞: Saliency, Visual Saliency, Denoise, SSIM
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  • 隨著資訊科技的改變,多媒體檔案儲存、串流影音朝向雲端化發展;行動裝置的普及,人們都可透過手機觀看影片。然而,不論是雲端伺服器每月的數據使用量,或行動上網(3G、4G)的數據使用量,都有用量計價(Pay as You Go)的機制,或是頻寬限制,因而造成了許多不必要的成本及支出。
    為此,本論文為解決上述問題,透過仔細的分析研究後,開發了一套「可以透過行動裝置偵測環境光,調整影像、影音串流的品質,進而達到節省用戶端、伺服器端的數據使用量」的系統。
    最後,將本論文提出的方法,實作成伺服器應用程式與用戶端行動裝置應用程式,收集使用者的回饋,產生出對應該使用者當下環境光的品質的影片,讓使用者無法辨識出畫質的好壞,進而實現本論文的目的。


    Technology advances have changed many things like multimedia storage and streaming video from local servers to cloud servers. After smart phones have become popular, people can use their phones to watch videoes. However, the network transfer service from the cloud is not unlimited, as it depends on how much you pay (Pay as You Go). Also, the mobile network transfer and speed are also limited. All of these make client users and service providers spend money to increase network transfer efficiency.
    Thus, to solve the aforementioned problems, we did some study, and we proposed a system that can change video quality depending on luminance and decrease the network transfer usage accordingly.
    Finally, we developed a system with the server application and the client application based on our proposed method. We collected user's feedback based on their current luminance, and generated a video with their feedback and the luminance. The users couldn't tell the difference between the original video and the adjusted one easily. As a result, we proved our methods, can help to reduce the amount of data transfer.

    推薦書 ....................................................................... I 審定書 ....................................................................... II 中文摘要..................................................................... III ABSTRACT................................................................ IV 誌 謝 ........................................................................ V 表目錄 .......................................................................VIII 圖目錄 ....................................................................... IX 第一章 緒論 ................................................................. 1 1.1 摘要 ............................................................................ 1 1.2 論文架構 ....................................................................... 1 第二章 相關文獻 ............................................................ 2 2.1 視覺顯著區塊偵測............................................................. 2 2.1.1 Saliency Detection: A Spectral Residual Approach . . . . . . . . 2 2.1.2 A Corner-based Saliency Model . . . . . . . . . . . . . . . . . . 3 2.2 影像品質的調整 ............................................................... 4 2.2.1 Non-Local Means Denoising . . . . . . . . . . . . . . . . . . . . 4 2.3 影像相似度的衡量............................................................. 6 2.3.1 Image Quality Assessment: From Error Visibility to Structural Similarity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2.4 影片片段的分隔 ............................................................... 7 2.4.1 A Shot Boundary Detection Method Based on Color Feature . . 7 2.4.2 視訊加密搜尋與檢索 . . . . . . . . . . . . . . . . . . . . . . . . 8 第三章 影像品質的調整...................................................... 10 3.1 產生視覺顯著區塊(Saliency Map) ......................................... 10 3.2 依照環境光取得前景與背景................................................... 10 3.3 將背景去雜訊 .................................................................. 11 3.4 產生新的影像 .................................................................. 12 3.5 整合後的方法 .................................................................. 13 第四章 系統流程 ............................................................ 14 4.1 伺服器端 - 影片前處理........................................................ 14 4.2 用戶端 - 如何選擇畫質........................................................ 14 4.3 伺服器端 - 如何產生適合該使用者畫質的影片 .............................. 15 第五章 系統實驗 ............................................................ 16 5.1 實驗一:針對影像做測試 ..................................................... 16 5.1.1 參數定義 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 5.1.2 使用Unity模擬環境光 . . . . . . . . . . . . . . . . . . . . . . . 17 5.1.3 計算SSIM目的 . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 5.1.4 流程說明 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 5.2 實驗二:使用者測試 .......................................................... 18 5.2.1 實驗環境 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 5.2.2 情境說明 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 5.3 結果比較 ....................................................................... 19 5.3.1 實驗一 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 5.3.2 實驗二 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 第六章 結論與未來展望...................................................... 21 參考文獻..................................................................... 22

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