簡易檢索 / 詳目顯示

研究生: 林雋翰
Chun-Han LIN
論文名稱: 氣球游標點選技術及其在小螢幕裝置進行遠端操控之應用
The Balloon Cursor Pointing Technology and its Application on Remote Desktop for Small Screen Devices
指導教授: 鄧惟中
Wei-Chung Teng
口試委員: 李育杰
Yuh-Jye Lee
賴祐吉
Yu-Chi Lai
學位類別: 碩士
Master
系所名稱: 電資學院 - 資訊工程系
Department of Computer Science and Information Engineering
論文出版年: 2013
畢業學年度: 101
語文別: 中文
論文頁數: 65
中文關鍵詞: 游標指向性工作遠端桌面
外文關鍵詞: Cursor, Pointing Task, Remote Desktop Control
相關次數: 點閱:131下載:1
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報

本研究介紹我們所提出的一種新型游標控制方式 -氣球游標(Balloon Cursor),
並將其應用在小螢幕裝置遠端桌面操控個人電腦的場合中。一般來說,使用小螢
幕裝置遠端桌面操控個人電腦有兩種游標控制方式:一種是觸控操作,另一種則
是使用虛擬觸控板模式(Touchpad Mode)。不論是哪種方式,最常見的問題是無
法精確點選,或花了很多時間對準欲點選的目標物,增加使用者的不便與挫折感。

本研究主要改良自 Grossman 等學者們所提出的氣泡游標(Bubble Cursor)。
其原理是在一定距離內偵測最靠近游標的元件,將該元件以紅色橢圓形框起,並
以一線段連接游標與該元件,讓使用者不須將游標移至目標物上,即可進行控制。
根據我們的實驗結果,氣球游標可以改善小螢幕裝置遠端桌面操控電腦場合中使
用觸控操作的錯誤率整體達 86.67%,以及改善使用虛擬觸控板的完成時間平均達
14.97%,因此,氣球游標的控制方式確實可以改善小螢幕裝置遠端桌面操控電腦
的效率。


A new cursor control mode called Balloon Cursor is proposed in this research. This control mode is applied on small screen devices through remote desktop. Generally, there are two methods for controlling mouse cursor on remote desktop using small screen devices: touch operation and virtual touchpad. However, both methods have common problems: unprecise, time consuming, inconvenience, and frustrating.

This research is designed to improve Bubble Cursor technique conducted by Gross-
man. Balloon Cursor technique determines a target which is nearest to current cursor position, encircles it with red color, and connects it to the cursor using line. Thus, the users do not have to locate the cursor exactly over the target to control it. According to our experimental results, Balloon Cursor improves remote desktop control experience on small screen device. Specifically, Balloon Cursor decreases error rate by 86.67% on touch operation, and reduces task completion time by 14.97% on virtual touchpad. Therefore, the proposed Balloon Cursor can improve performance of remote desktop control for small screen devices.

論文摘_________________________________________________________________________I Abstract_____________________________________________________________________II 誌謝_________________________________________________________________________III 目錄__________________________________________________________________________IV 圖目錄________________________________________________________________________VI 1 緒論 ________________________________________________________________________1 1.1 前言_____________________________________________________________________1 1.2 研究背景與動機 ____________________________________________________________1 1.3 研究目的__________________________________________________________________2 1.4 論文架構__________________________________________________________________2 2 文獻探討______________________________________________________________________3 2.1 費茲定律(Fitts’Law)_____________________________________________________3 2.1.1 增加目標物寬度(增加 W 值)以改善移動時間_______________________________5 2.1.2 減少與目標物的距離(減少 W 值)以改善移動時間____________________________8 2.2 其他改善移動時間的方法_____________________________________________________10 2.2.1 語意指向(Semantic Pointing)______________________________________10 2.2.2 兩種游標獲取程式(Cursor Capturing Functions)______________________12 2.3 氣泡游標(Bubble Cursor)________________________________________________14 2.4 忍者游標(Ninja Cursors)________________________________________________16 2.5 遠端桌面連線 App 提供的兩種操作模式_________________________________________18 3 氣球游標(Balloon Cursor)___________________________________________________20 3.1 氣泡游標的改良___________________________________________________________20 3.2 氣球游標(Balloon Cursor)的實作方式______________________________________22 3.3 氣球游標的應用場合_______________________________________________________25 4 實驗設計____________________________________________________________________27 4.1 實驗平台 _______________________________________________________________27 4.2 遠端桌面連線兩種操控方式的比較_____________________________________________27 4.3 使用虛擬觸控板模式搭配氣球游標 ____________________________________________29 4.4 觸控操作搭配氣球游標______________________________________________________30 4.5 不同PPI值對於觸控效率的影響________________________________________________32 5 實驗結果與分析_______________________________________________________________36 5.1 遠端桌面連線兩種操控方式的比較實驗結果與分析 ________________________________36 5.2 虛擬觸控板模式搭配氣球游標實驗結果與分析 ___________________________________40 5.3 觸控操作搭配氣球游標實驗結果與分析_________________________________________42 5.4 不同PPI值對於觸控效率的影響實驗結果與分析___________________________________44 6 結論與後續工作_______________________________________________________________50 6.1 結論____________________________________________________________________50 6.2 後續工作 _______________________________________________________________50 參考文獻______________________________________________________________________51 授權書 _______________________________________________________________________53

[1] J. Nielsen, Usability Engineering. San Francisco, CA, USA: Morgan Kaufmann
Publishers Inc., 1993.
[2] P. M. Fitts, “The information capacity of the human motor system in controlling the amplitude of movement,” Journal of Experimental PSychology, vol. 74, pp. 381–391, 1954.
[3] I. S. MacKenzie, “Fitts’ law as a research and design tool in human-computer interaction,” Hum.-Comput. Interact., vol. 7, pp. 91–139, Mar. 1992.
[4] A. Towers, “Fitts’Law,” 2013. http://usabilityfriction.com/2010/06/07/
fitts-law/.
[5] P. Kabbash and W. A. S. Buxton, “The prince technique: Fitts’ law and selection using area cursors,” in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 273–279, 1995.
[6] A. Worden, N. Walker, K. Bharat, and S. Hudson, “Making computers easier for
older adults to use: area cursors and sticky icons,” in Proceedings of the ACM
SIGCHI Conference on Human factors in computing systems, pp. 266–271, 1997.
[7] M. McGuffin and R. Balakrishnan, “Acquisition of expanding targets,” in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 57–64, 2002.
[8] P. Baudisch, E. Cutrell, D. Robbins, M. Czerwinski, P. Tandler, B. Bederson, and A. Zierlinger, “Drag-and-pop and drag-and-pick: Techniques for accessing remote screen content on touch-and pen-operated systems,” in Proceedings of INTERACT,vol. 3, pp. 57–64, 2003.
[9] Y. Guiard, R. Blanch, and M. Beaudouin-Lafon, “Object pointing: a complement
to bitmap pointing in GUIs,” in Proceedings of Graphics Interface 2004, pp. 9–16,2004.
[10] R. Blanch, Y. Guiard, and M. Beaudouin-Lafon, “Semantic pointing: improving target acquisition with control-display ratio adaptation,” in Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 519–526, 2004.
[11] J. Park, S. H. Han, and H. Yang, “Evaluation of cursor capturing functions in a target positioning task,” International journal of industrial ergonomics, vol. 36, no. 8,pp. 721–730, 2006.
[12] T. Grossman and R. Balakrishnan, “The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor’s activation area,” in Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 281–290, 2005.
[13] T. Grossman and R. Balakrishnan, “The Bubble Cursor Demo Program,” 2012.
http://http://www.tovigrossman.com/BubbleCursor.
[14] M. Kobayashi and T. Igarashi, “Ninja cursors: using multiple cursors to assist target acquisition on large screens,” in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 949–958, 2008.
[15] “Splashtop TM ,” 2012. http://www.splashtop.com/.
[16] “2X Client Official Website,” 2012. http://www.2x.com/docs/en/manuals/
pdf/2XClientForAndroid.pdf.
[17] “TeamViewer Official Website,” 2012. http://www.teamviewer.com/zhtw/
res/pdf/TeamViewer8-Manual-RemoteControl-zhTW.pdf.
[18] M. Dixon, J. Fogarty, and J. Wobbrock, “A general-purpose target-aware pointing enhancement using pixel-level analysis of graphical interfaces,” in Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems,pp. 3167–3176, 2012.
[19] “Apple R ,” 2012. http://www.apple.com/.
[20] 吳明隆, SPSS 操作與應用變異數分析實務. 五南圖書出版股份有限公司, 2007.

QR CODE