簡易檢索 / 詳目顯示

研究生: 蕭志凱
Chih-kai Hsiao
論文名稱: 以類神經網路控制智慧建築皮層的架構
A neural network based model for controlling smart building skins
指導教授: 施宣光
Shen-Guan Shih
口試委員: 江維華
Wei-Hwa Chiang
杜功仁
none
陳上元
none
簡聖芬
Sheng-Fen Chien
學位類別: 碩士
Master
系所名稱: 設計學院 - 建築系
Department of Architecture
論文出版年: 2008
畢業學年度: 96
語文別: 中文
論文頁數: 68
中文關鍵詞: 智慧建築建築皮層類神經網路
外文關鍵詞: Smart building, Building skins, Neural network
相關次數: 點閱:749下載:19
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 建築皮層為界定人和自然環境的介面。為了因應自然環境變化與人需求改變,因此建築皮層應該要可以調整。在建築物、建築開口、居住環境與居住者都不一定相同的情形下,建築皮層需具有學習能力。所以本研究目的為提出一個可行的架構來建立智慧建築皮層,此架構能提供學習與自動控制建築皮層的能力,使建築皮層能自動調適環境的變化,滿足人對環境舒適的要求。研究方法以類神經網路建構一套系統用來自動控制建築物的外、中、內皮層。在經過虛擬資料庫實驗後,發現隨著訓練資料量的增加,系統輸出控制的平均正確率不斷進步,顯示本系統可有效的學習。另外隨著訓練資料量的增加,預測輸出值與目標輸出值距離的標準差也會逐漸下降,顯示經過不斷的學習,系統的輸出控制也會越來越穩定。


    Building skin defines the relation of people and natural environment. It should be adjustable to the changes of people needs and natural environment. Building skins need the ability of learning for the adaptation to different situations under variations of spatial functions, opening, surroundings and occupants of the building. This research advances a feasible framework which can realize smart building skins by providing the ability of learning and automatic controlling to satisfy the demands of people for a comfortable environment by adjusting parameters of the smart building skin. A neural network is used as the control system. We use a set of virtual data to evaluate the system. The result shows that the average accuracy of the system output control increases when the volume of training data increases and shows the system can learn effectively. Furthermore, the standard deviation of the distance between forecast output and target output decreases gradually when the volume of training data increases, and it shows that the output control of the system becomes more stable by continuously learning.

    中文摘要 I ABSTRACT II 誌謝 III 目錄 IV 圖目錄 VI 表目錄 VII 1 緒論 1 1.1 研究背景與目的 1 1.2 研究範圍與內容 2 1.3 研究方法與流程 2 2 文獻探討 3 2.1 智慧環境 3 2.2 智慧皮層概念與相關案例 4 2.3 類神經網路 10 2.4 小結 10 3 建築皮層 11 3.1 建築皮層設計 11 3.2 遮陽效果模擬 13 3.3 模型實作 17 3.4 小結 19 4 系統建構與模擬 20 4.1 系統架構 20 4.2 類神經網路建構 21 4.3 系統模擬實驗 25 4.4 小結 29 5 結論 30 5.1 研究成果 30 5.2 未來發展 30 參考文獻 31 附錄一 百葉與室內光影變化關係 34 附錄二 虛擬系統資料庫 60 附錄三 類神經網路參數設定 64 附錄四 三組實驗系統正確率結果 65 附錄五 三組實驗之統計數據 68

    1. 王進德(2006)。類神經網路與模糊控制理論入門與應用。臺北市:全華。

    2. 邱茂林(2005)。透視智慧環境。臺北市:建築情報季刊。

    3. 周鼎金(2001)。建築物理。臺北市:旭營文化事業。

    4. 陳上元(2007)。智慧代理者理論應用在可調適性建築環境的研究-以智慧皮層為例,國立成功大學建築研究所博士論文,台南市。

    5. 葉怡成(2003)。類神經網路模式應用與實作。臺北市:儒林。

    6. 簡聖芬、陳上元(2007)。前瞻工程科技之未來產品概念設計-智慧建築皮層研究成果報告。行政院國家科學委員會專題研究計畫成果報告(報告編號:NSC 95-2218-E-011-021)。

    7. 羅華強(2005)。類神經網路:MATLAB的應用。臺北縣五股鄉:高立。

    8. Architectural League of New York. (n.d.). Commerzbank Headquarters. Retrieved June 12, 2007, from Web site: http://www.archleague.org/tenshadesofgreen/commerz.html

    9. Brooks, R. (1997). The Intelligent Room Project. Proceedings of the Second International Cognitive Technology Conference (Aizu, Japan), 271-272

    10. Hindus, D., Mainwaring, S., Leduc, N., Hagstrom, A. E., & Bayley, O. (2001). Casablanca: Designing social communication devices for the home. SIGCHI’01 (Seattle, WA), 325-332.

    11. House_n research group. (2005). House_n projects: Introduction. Retrieved December 12, 2007, from Web site: http://architecture.mit.edu/house_n/intro.html

    12. Johanson, B., Fox, A., & Winograd, T. (2002). The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms. Pervasive Computing, 1(2), 67-74.

    13. Junestrand, S., Keijer U., & Tollmar, K. (2001). Private and Public Digital Domestic Spaces. International Journal of Human Computer Interaction, 54 (5), 753-778.

    14. Junestrand, S., Tollmar, K. (1999). Video Mediated Communication for Domestic Environments: Architectural and Technological Design, Streiz, N., J Siegel, V Hartkopf and S Konomi (eds.), Cooperative Buildings: Integrating Information, Organizations and Architecture, Proceedings of CoBuild’99. LNCS 1670, Springer:176-89.

    15. Kidd, D, C., Orr, R., Abowd, G., Atkeson, C., Essa, I., MacIntyre, B., Mynatt, E., Starner, T., & Newsteter, W. (1999). The aware home: A living laboratory for ubiquitous computing research. Proceedings of the Second International Workshop on Cooperative Buildings, 191-198.

    16. Mahdavi, A. (2005). Sentient Buildings: from concept to implementation. in Chiu, M. L. (ed.), Insights of Smart Environments (pp. 45~66). Taipei: Archidata.

    17. Mozer, M. (1998). The Neural Network House: An Environment that Adapts to its Inhabitants. Proceedings of the American Association for Artificial Intelligence Spring Symposium on Intelligent Environments, 110-114.

    18. Rumelhart, D.E., Hinton, G.E., & Williams, R.J. (1986). “Learning internal representation by error propagation”, in Parallel Distributed Processing, Vol.1, pp.318-362, D.E. Rumelhart and J.L. McClelland (Eds.), M.I.T. Press, Cambridge, MA.

    19. Shafer, S., Krumm, J., Brumitt, B., Meyers, B., Czerwinski, M., & Robbins, D. (1998). The New EasyLiving Project at Microsoft Research. Proc. DARPA/NIST Smart Spaces Workshop, 127-130.

    20. Werbos, P. J. (1974). Beyond regression: New tools for prediction and analysis in the behavioral sciences. Doctoral dissertation, Harvard University.

    21. Wigginton , M., & Harris, J. (2002). Intelligent Skins. Kent: Architectural Press.

    QR CODE