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研究生: 李博文
Po-Wen Lee
論文名稱: 從流行文化中探討未來建築與產品的設計與實例操作
Exploring Future Architecture and Product Design from Popular Culture and Competition Practices
指導教授: 陳彥廷
Yan-Ting Chen
口試委員: 吳柏翰
Bo-Han Wu
張博智
Bo-Jhih Jhang
學位類別: 碩士
Master
系所名稱: 設計學院 - 建築系
Department of Architecture
論文出版年: 2019
畢業學年度: 107
語文別: 中文
論文頁數: 124
中文關鍵詞: 未來設計流行文化設計競圖共通性設計思維影響
外文關鍵詞: Future, design, popular culture, design competition, commonality, design thinking, influences
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  • 隨著科技的進步,世界變遷速度也跟著快速,然而,在這如此快速的變遷下除了帶來便利的生活外,同時也帶來負面影響,近幾年,各科學領域專家設想解決衍生的問題外,設計這個產業也越來越受到各界的注目。各個設計領域也在這樣的背景下逐步開始接合,設計是所有解決辦法的最終呈現的結果,即便是科學家想到解決問題的方法,最終也是需要與設計做結合,才可以與人們有直接的接觸,在此同時,設計也是一座設計師與使用者之間共同的溝通橋樑。

    本研究是將探討未來可能發生的變遷,通過介紹多個流行文化中對於未來設計的案例來討論設計在未來可能的使用情景,再透過個人在建築設計、產品設計兩者不同領域的設計作品進行參賽來舉例說明。最後總結出他們在設計中的共通點與影響層面。

    即使設計領域不同,每種設計皆具有某種層度的共通性,我們可以從當今每個不同設計當中探究出設計師們的設計思維,亦可構想出未來的使用情境與未來所面臨到的議題,我們將可以從中獲取更多的設計構想,進而提升自我的設計能力。


    With the advancement of science and technology, the speed of world change has also followed rapidly. However, world change is not only bringing convenience to life, but also brought negative influences. In recent years, experts in various scientific fields have envisaged to solve the problem of derivative. In addition, the design of this industry has also attracted more and more attention. The various design fields are gradually starting to engage in this context. Design is the result of the final presentation of all solutions. Even if scientists have many ways to solve problems, they need to be combined with design to contact with people after all. At the same time, design is also an important bridge between designers and users.

    This study will explore possible changes in the future. It will discuss the possible scenarios of the design in the future by introducing examples of future designs in various popular cultures, and then study through individual design works in different fields of architectural design and product design. Participate in the examples to illustrate. In the end, the study will sum up their commonalities and influences in design.

    However, even if the design field is different, each design has a certain circumstance of commonality. We can explore the designer's design thinking from each of the different design works, and can also imagine the situation in the future. However, we will be able to get more design ideas and improve our design capabilities eventually.

    中文摘要 ............................................................................................................. Ⅰ 英文摘要 ............................................................................................................. Ⅱ 誌  謝 ............................................................................................................. Ⅲ 目 錄 ............................................................................................................. Ⅳ 圖表索引 ............................................................................................................. Ⅵ 第一章 緒論 ..................................................................................................... 1 1-1 研究背景與動機 ............................................................................... 1 1-2 研究目的 ........................................................................................... 2 1-3 研究範圍與方法 ............................................................................... 2 1-4 論文架構與流程 ............................................................................... 3 1-4-1 論文架構 ................................................................................... 3 1-4-2 論文流程 ................................................................................... 4 第二章 文獻回顧 ............................................................................................. 5 2-1 未來環境的可能性 ............................................................................. 5 2-1-1 電影流行文化中的未來想像 ..................................................... 5 一、 2001: A Space Odyssey(1968) ....................................... 5 二、 Metropolis(1927) ........................................................ 7 三、 Blade Runner 2049(2017) ............................................. 10 2-1-2 小結 .......................................................................................... 13 2-2 未來建築與產品的案例 .................................................................... 14 2-2-1 電玩流行文化中的概念設計 ..................................................... 14 一、 Call of Duty: Infinite Warfare(2016) ......................... 14 二、 Deus Ex: Human Revolution(2011) ........................... 18 三、 Detroit: Become Human(2018) .................................. 20 2-2-2 小結 .......................................................................................... 22 第三章 建築設計競賽 ..................................................................................... 23 3-1 Spacecraper ......................................................................................... 23 3-1-1 設計概念 ................................................................................... 24 3-1-2 設計規劃 .................................................................................. 26 3-1-3 細節說明 .................................................................................. 27 一、 太空移民前的準備 .......................................................... 27 二、 準備與組裝 ..................................................................... 28 三、 太空農場規劃 ................................................................. 29 四、 膠囊起居艙 ..................................................................... 30 五、 太空移民時代降臨 .......................................................... 31 3-2 Tainan 2089 ........................................................................................ 32 3-2-1 設計概念 .................................................................................... 33 3-2-2 設計規劃 .................................................................................. 34 3-2-3 細節說明 .................................................................................. 35 一、(下層)舊臺南 ............................................................... 35 二、(上層)空中花園與都市農場 ..................................... 35 三、(上層)綠能大眾運輸站 .............................................. 36 四、(上層)奢華步行街 ...................................................... 36 3-3 New York’s Eco-square in Air ............................................................ 37 3-3-1 設計概念 .................................................................................. 38 3-3-2 設計規劃 .................................................................................. 39 3-3-3 細節說明 .................................................................................. 41 一、空中平台空間 ................................................................... 41 二、空中自行車步道與人行步道空間 ...................................... 42 3-4 De-deforestation Utopia ..................................................................... 44 3-4-1 設計概念 .................................................................................. 45 3-4-2 設計規劃 .................................................................................. 47 第四章 產品設計競賽 .................................................................................... 49 4-1 Light Stoma .......................................................................................... 49 4-1-1 設計概念 .................................................................................... 50 4-1-2 設計規劃 .................................................................................. 50 4-1-3 細節說明 .................................................................................. 52 4-2 Hiker Watch .......................................................................................... 54 4-2-1 設計概念 .................................................................................... 55 4-2-2 設計規劃 .................................................................................. 56 4-2-3 細節說明 .................................................................................. 57 第五章 結論與建議 ........................................................................................ 58 5-1 研究結論 .......................................................................................... 58 5-2 後續建議 .......................................................................................... 59 參考資料 ............................................................................................................ 60 附  錄 ............................................................................................................ 64 其他建築設計作品 ..................................................................................... 64 Taichung Metropolis Historical Museum with Research Center ....... 64 Clever Kitchen Assistant 2029 ........................................................... 70 Embrace – The Future Nursing Home ............................................... 72 Green Vein Bridge .............................................................................. 77 Bridge Over Troubled Water .............................................................. 80 《湖驛站》 ........................................................................................ 83 《驀然洄首》 .................................................................................... 85 《緣野BLOOMING》 ...................................................................... 87 Olympic Adventure ............................................................................. 90 其他產品設計作品 ...................................................................................... 93 《豐年 x Harvest LED》 .................................................................. 93 Hostage Savior ................................................................................... 95 Anyone Can Cook 都會做-科技數位砧板 ....................................... 98 《囍茶福》 ........................................................................................ 100 《心心相印》 .................................................................................... 102 Bike Instructor .................................................................................... 104 《雙喜茶壺》 .................................................................................... 108 Self Defense Shoes .............................................................................. 109 《臺灣原住民之布農百布時尚鞋》 ................................................ 111

    1. 2001: A Space Odyssey (1968), Stanley Kubrick, Metro-Goldwyn-Mayer.
    2. Metropolis (1927), Fritz Lang, Parufamet
    3. Blade Runner 2049 (2017), Denis Villeneuve, Warner Bros. Pictures (North America), Sony Pictures Releasing (International)
    4. Call of Duty: Infinite Warfare (2016), Infinity Ward, Activision
    5. Deus Ex: Human Revolution (2011), Eidos Montréal, Square Enix
    6. Detroit: Become Human (2018), Quantic Dream, Sony Interactive Entertainment
    7. Space Settlements - A Design Study (1977), Gerard Kitchen "Gerry" O'Neill, NASA SP-413 1975 Summer Faculty Fellowship Program in Engineering Systems Design.
    8. Space Resources and Space Settlements (1977), Technical papers derived from the 1977 Summer Study at NASA Ames Research Center, Moffett Field, California.
    9. Pedlowski, M., Matricardi, E., Skole, D., Cameron, S., Chomentowski, W., Fernandes, C., and Lisboa, A. (2005). Conservation units: a new deforestation frontier in the Amazonian state of Rondônia, Brazil. Environmental Conservation, 32 (2): 149–155.
    10. Pedlowski, M., Dale, V., Matricardi, E., and da Silva Filho, E. (1997). Patterns and impacts of deforestation in Rondônia, Brazil. Landscape and Urban Planning, 38, 149–157.

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