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研究生: 李勇志
Yong-jhih Li
論文名稱: 開發一套用於評估與提升智能障礙青少年握力的遊戲系統
A Squeezable Gaming System for Evaluating and Improving Grasp Strength in Adolescent with Mental Retardation
指導教授: 林淵翔
Yuan-hsiang Lin
口試委員: 許維君
Wei-chun Hsu
陳顥齡
Hao-ling Chen
林千禾
none
張幸初
none
學位類別: 碩士
Master
系所名稱: 電資學院 - 電子工程系
Department of Electronic and Computer Engineering
論文出版年: 2012
畢業學年度: 100
語文別: 中文
論文頁數: 63
中文關鍵詞: 藍牙球握力評估握力訓練遊戲
外文關鍵詞: blobo, grip strength assessment, grip strength training, serious games
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為了改善智能障礙者的握力並增進其訓練動機,本論文開發一套用於評估與提升智能障礙青少年握力的遊戲系統。本系統使用一可壓式的藍牙球作為握力感測器,並設計了兩款供智能障礙和腦性麻痺等需要握力復健的青少年使用的復健訓練遊戲。在握力信度評估方面,我們驗證了藍牙球在評估健康成年人和智能障礙者兩個族群的握力信度,ICC分別為0.986和0.943,皆具備高度信度;在握力效度評估方面,我們驗證藍牙球與氣壓式握力測功器vigorimeter於評估健康成年人和智能障礙者兩個族群的握力效度,ICC分別為0.951和0.736,也都具備高度效度。在握力訓練方面,以台北某智能障礙類特教學校39位智能障礙小朋友,6位智能障礙且有腦性麻痺小朋友進行了為期六週的訓練,並於訓練之前後分別進行握力、握耐力、手眼協調、手部靈巧度、專注力等項目進行測驗。由前、後測之藍牙球握力測驗結果顯示本系統的訓練對於智能障礙者的握力能夠有效提升,代表本系統具有握力評估和訓練的可行性和成效。


In order to improve grip strength of mental retardation patients and to enhance their motivation of training, this thesis designed two training games of rehabilitation for adolescent with mental retardation and cerebral palsy by using a squeezable blobo as a grip force sensor. It showed high reliability at both healthy adults and mental retardation students, which intraclass correlation coefficients (ICC) were 0.986 and 0.943, respectively. Compare with a commercial vigorimeter, the validity also performed well at both healthy adults and mental retardation students, which ICC were 0.858 and 0.736, respectively. Furthermore, we chose thirty-nine mental retardation students and six cerebral palsy students at special education school in Taipei to participate our six weeks grip strength training program. The grip strength, grip endurance, eye-hand coordination and attention were evaluated as entries of pre-test and post-test. As a result of measurement, it proves that this system can improve their grip strength prominently. To sum up, the system is feasible and effective to assess and train grip strength.

摘要 I Abstract II 誌謝 III 目錄 IV 圖目錄索引 VI 表目錄索引 VII 第一章 緒論 1 1.1 動機與目的 1 1.2 文獻探討 3 1.3 論文架構 5 第二章 研究背景 6 2.1 智能障礙 6 2.2 腦性麻痺 7 2.3 社會科學統計套裝軟體 8 2.4 Visual C# 應用程式開發環境 13 2.5 藍牙球 14 2.6 微星All-in-one電腦 15 2.7 普渡手功能測驗 16 2.8 褚氏注意力測驗 17 第三章 實驗與系統設計 18 3.1 實驗設計 18 3.1.1 信度驗證方法 18 3.1.2 效度驗證方法 19 3.2 訓練系統架構 22 3.2.1 藍牙球連線軟體流程 24 3.2.2 肌力訓練遊戲流程 25 3.2.3 肌耐力訓練遊戲流程 29 3.2.4 訓練成效評估方法 33 第四章 結果與討論 41 4.1 信度驗證 41 4.2 效度驗證 41 4.3 藍牙球握力之訓練成效評估 47 4.4 Jamar耐力之訓練成效評估 48 4.5 訓練成效評估─普渡手功能評估測驗 49 4.5.1 相依樣本T檢定分析 49 4.5.2 智能障礙且有腦性麻痺受試者前、後測比較 50 4.6 訓練成效評估─褚氏注意力測驗 51 4.7 討論 52 4.8 系統評估 54 第五章 結論與未來展望 55 5.1 結論 55 5.2 未來展望 57 參考文獻 58 附錄一 褚氏作答卷 61 附錄二 褚氏題目卷 62 附錄三 褚氏答案卷 63

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