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研究生: 陳唐羽
Tang-Yu Chen
論文名稱: 紋理屬性空間之研究
Study of texture-based perceptual space
指導教授: 陳鴻興
Hung-Shing Chen
口試委員: 陳建宇
Chien-Yue Chen
孫沛立
Pei-Li Sun
林宗翰
Tzung-Han Lin
學位類別: 碩士
Master
系所名稱: 電資學院 - 光電工程研究所
Graduate Institute of Electro-Optical Engineering
論文出版年: 2015
畢業學年度: 103
語文別: 中文
論文頁數: 75
中文關鍵詞: 樣本集紋理屬性空間對比度複雜度精細度
外文關鍵詞: altas, texture-based perceptual space, contrast, complexity, fineness
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一套好的標準系統應包括數學模型與樣本集,它可以幫助工程師與設計師彼此互相溝通,提高開發的效率,另一方面由於將產品屬性以準確測量定義,這些資料可直接用來進行品管,以確保生產品質。在色彩工程領域中,已經有成熟的標準系統,例如:CIE標準色彩體系統利用配色實驗將人的色彩感知量化,適用於需要精確控制顏色的場合;孟賽爾色彩體系利用大量的心理物理實資料驗建構出均等色彩空間,並搭配色票的表示方法,使顏色的表達更為直覺。
隨著材料的多樣性、物體外貌的研究越來越多。除了物體的顏色之外,物體的表面紋理是物體外貌的重要屬性之一。本研究利用三維列印技術,製作16個紋理樣本(4種顆粒形狀 × 4種數量密度),並設計一套搭配成對比較法與主成分分析技術的紋理屬性研究方法。本研究將分析紋理屬性之間的相關性,依此建構出一套紋理屬性空間,此空間的三個座標軸分別為:對比度、複雜度以及精細度。


A good standardized system includes mathematics model and altas, It helps designers and engineers communicate with each other, and improves Research & Development efficiency. On the other hand, product attributes will be accurately measured, and the measuring data is applied to quality control. Therefore, designers and engineers can ensure products quality. There are mature standardized system in the field of color engineering, for example, CIE standard colorimetric system which utilized color matching experiment to quantize human perceptual color. It is fit for accurately controlling condition. And Munsell color system which applied psychophysical experiment to establish uniform color space and color sample. It visually expresses color.
More object appearance researches are proceeded due to the increasing diversity of materials. Not only color is one of the important appearance attributes, but also the texture is a kind of important appearance attribute. In this study, we made the 16 texture samples (4 particle shape × 4 number density) outputted by 3D printing technology, and designed an analytical method to investigate texture attributes by pair comparison and principal component analysis. This study analyzed the relationship among sample texture attributes and built up a texture-based perceptual space including contrast, complexity, and fineness.

摘要 I Abstract II 致謝 III 目錄 IV 圖目錄 VI 表目錄 VIII 第一章 緒論 - 1 - 1.1. 研究背景與動機 - 1 - 1.2. 研究目的 - 3 - 1.3. 論文架構 - 4 - 第二章 原理與文獻探討 - 5 - 2.1. CIE標準色度系統 - 5 - 2.2. 雙向反射分布函數 - 7 - 2.3. 主成分分析 - 9 - 2.4. 成對比較法 - 11 - 2.5. 紋理屬性 - 14 - 2.6. 本章小結 - 17 - 第三章 實驗設計與研究方法 - 18 - 3.1. 研究設備與工具 - 18 - 3.1.1. 材料散射測量系統之校正 - 20 - 3.1.2. 面式成像色度儀之校驗 - 22 - 3.2. 紋理樣本設計 - 23 - 3.3. 照明與觀測條件 - 28 - 3.4. 實驗一「決定樣本最佳觀察幾何條件」之設計 - 29 - 3.5. 實驗二「評價樣本紋理屬性」之設計 - 31 - 3.6. 本章小結 - 33 - 第四章 結果分析與討論 - 35 - 4.1. 實驗一「決定樣本最佳觀察幾何條件」之結果分析 - 35 - 4.1.1. BRDF分析 - 35 - 4.1.2. 最佳觀測幾何條件之分析 - 40 - 4.2. 實驗二「紋理屬性評價」之分析 - 41 - 4.2.1. 均勻度分析 - 41 - 4.2.2. 觀察者穩定性之分析 - 42 - 4.2.3. 紋理屬性之分析 - 44 - 4.3. 本章小結 - 52 - 第五章 總結與展望 - 53 - 5.1. 研究總結 - 53 - 5.2. 研究展望 - 54 - 參考文獻 - 55 - 附錄一 Radiant IS-SA之規格 - 57 - 附錄二 Topcon UA-1000A之規格 - 58 - 附錄三 Gooch & Housego OL Series 455 之規格 - 59 - 附錄四 3D Systems ProJet 460 Plus之規格 - 61 -

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