簡易檢索 / 詳目顯示

研究生: 莊智傑
Jhuang Jhih-Jie
論文名稱: 以眼動觀察不同標註策略對於概念圖的沉浸狀態、認知負荷、眼動行為、概念圖評量之評量、概念圖故事評量之影響
Effects of Different Annotation Strategies on Flow Experience, Cognitive Load, and Story Quality in Concept Mapping Process: An Eye-Tracking Study
指導教授: 高宜敏
Yi-Ming Kao
口試委員: 蔡孟蓉
Meng-Jung Tsai
陳志銘
Chih-Ming Chen
學位類別: 碩士
Master
系所名稱: 人文社會學院 - 數位學習與教育研究所
Graduate Institute of Digital Learning and Education
論文出版年: 2019
畢業學年度: 107
語文別: 中文
論文頁數: 72
中文關鍵詞: 概念圖表情符號眼動行為沉浸狀態認知負荷概念圖評量
外文關鍵詞: Concept Map, Emoticon, Eye-tracking, Flow experience, Cognitive load, Concept map assessment
相關次數: 點閱:465下載:0
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 本研究將學習者分成實驗組與控制組,探討不同標註策略於概念圖故事發想活動中,對於學習者的沉浸狀態、認知負荷、概念圖評量的影響,並以眼動追蹤技術,輔助探討學習者的閱讀行為。研究結果顯示,實驗組的沉浸狀況顯著高於控制組。而在眼動資料中,控制組於評論區有較高平均凝視時間、較短的跳視長度,並且認知負荷問卷表現亦高於實驗組,表示控制組學習者在閱讀評論時,對於評論區的文字,有較高的認知負荷。而實驗組在概念圖區有較多的回視、較短跳視長度、較多的跳視,顯示透過標註符號輔助,使實驗組在概念圖活動中,有較多的資訊整合次數,且故事整合度亦較高,因此在概念圖評量的故事評分中亦顯著高於控制組。


    Concept maps were usually used to foster group discussion between students in social constructive learning activities compared to individual concept maps. However, concept maps were traditionally expressed with text only and were therefore in lack of emotional expression. The way people communicate with each other is not only through cognitive level but also emotional level. Without the clue of emotions in group discussion, students might spend more time to communicate with each other to finally figure out the others’ preferences or dislikes. In this study, we applied emoticons to collaborative concept maps in order to help students to communicate both in cognitive and emotional levels. Group members could mark emoticons along with specified concepts and left textual comments at the same time. In order to analyze students’ attention distribution behaviors during collaborative concept mapping, eye-tracking technique was applied. The results showed that when the students read comments from their group members, the average fixation duration in Emoticon Group(EG) on concept map AOI is significant higher than Control Group(CG), it showed that cognitive load in CG is higher than EG when reading the comments, what’s more, regression count in EG on concept map AOI also significant higher than CG, but saccade length in EG on concept map AOI is significant lower than CG, those eye movement statistics data means students put more cognitive load on reading comment without emoticon in CG, students in EG can easily realize what teammate told and do more information integration on marked concepts, on the other hand, EG in flow experience is also significant higher than CG, it showed the comments marked with emoticon made learner more interesting than normal concept map.

    摘要 iv 第一章、緒論 1 1.1 研究背景與動機 1 1.2研究目的 6 1.3研究問題 7 第二章、文獻探討 8 2.1概念構圖與故事創意發想 8 2.2概念構圖評分與故事發想評量 11 2.3表情符號 14 2.4眼動行為指標在概念構圖中的發展 17 第三章、研究方法 20 3.1.研究架構與假設 20 3.2.研究設計 22 3.3.研究流程 23 3.4研究工具 25 3.5資料分析 34 第四章、實驗結果與分析 35 4.1不同標註表情符號策略在概念圖中對於學習者的沉浸狀態之分析 35 4.2不同標註表情符號策略在概念圖中對於學習者的認知負荷之分析 36 4.3不同標註表情符號策略在概念圖中對於學習者的視覺注意力分佈之分析 37 4.4不同標註表情符號策略在概念圖中對於學習者概念圖評量之分析 50 第五章、研究結論與建議 52 5.1結論與討論 52 5.2研究結論與未來展望 55 參考文獻 56 附錄 63

    Acosta, C. E., Collazos, C. A., Guerrero, L. A., Pino, J. A., Neyem, H. A., & Moteletm, O. (2004). StoryMapper: a multimedia tool to externalize knowledge. Paper presented at the Computer Science Society, 2004. SCCC 2004. 24th International Conference of the Chilean.
    Albert, H. H., David, C. Y., & Xiaoni, Z. (2008). Exploring the potential effects of emoticons. Inf. Manage., 45(7), 466-473. doi:10.1016/j.im.2008.07.001
    Amadieu, F., Van Gog, T., Paas, F., Tricot, A., & Mariné, C. (2009). Effects of prior knowledge and concept-map structure on disorientation, cognitive load, and learning. Learning and Instruction, 19(5), 376-386.
    Anderson, J., Chung, Y.-C., & Macleroy, V. (2018). Creative and critical approaches to language learning and digital technology: findings from a multilingual digital storytelling project. Language and Education, 1-17.
    Atack, L., & Rankin, J. (2002). A descriptive study of registered nurses' experiences with web‐based learning. Journal of Advanced Nursing, 40(4), 457-465.
    Bakeman, R., & Gottman, J. M. (1997). Observing interaction: An introduction to sequential analysis: Cambridge university press.
    Baltes, B. B., Dickson, M. W., Sherman, M. P., Bauer, C. C., & LaGanke, J. S. (2002). Computer-mediated communication and group decision making: A meta-analysis. Organizational behavior and human decision processes, 87(1), 156-179.
    Bao, D., & Yezheng, L. (2015). 基于期望确认模型, 社会临场感和心流体验的微信用户持续使用意愿研究. 现代情报, 35(3), 19-23.
    Bavelas, J. B., & Chovil, N. (2000). Visible Acts of Meaning:An Integrated Message Model of Language in Face-to-Face Dialogue. Journal of Language and Social Psychology, 19(2), 163-194. doi:10.1177/0261927x00019002001
    Berge, Z. (1997). Computer conferencing and the on-line classroom. International Journal of Educational Telecommunications, 3(1), 3-21.
    BİLİCİ, S. C., & Alev DOĞAN, D. E. A. (2015). USING CONCEPT MAPS AS AN ALTERNATIVE ASSESSMENT TOOL AND INVESTIGATION BY COMPARING WITH MULTIPLE CHOICE TESTS.
    Blozis, S. A., & Traxler, M. J. (2007). Analyzing individual differences in sentence processing performance using multilevel models. Behavior Research Methods, 39(1), 31-38.
    Borsky, A. E., McDonnell, K., Rimal, R. N., & Turner, M. (2016). Assessing bystander behavior intentions toward friends to prevent dating violence: Development of the bystander behavior intentions-friends scale through concept mapping and exploratory factor analysis. Violence and victims, 31(2), 215.
    Chen, H., Wigand, R. T., & Nilan, M. (2000). Exploring web users’ optimal flow experiences. Information Technology & People, 13(4), 263-281.
    Chiou. (2008). The effect of concept mapping on students’ learning achievements and interests. Innovations in Education and Teaching International, 45(4), 375-387.
    Chiou. (2009). Effects of concept mapping strategy on learning performance in business and economics statistics. Teaching in Higher Education, 14(1), 55-69.
    Chou, T.-J., & Ting, C.-C. (2003). The role of flow experience in cyber-game addiction. CyberPsychology & Behavior, 6(6), 663-675.
    Cobb, S. C. (2009). Social presence and online learning: A current view from a research perspective. Journal of Interactive Online Learning, 8(3).
    Csikszentmihalyi, M. (1975). Play and intrinsic rewards. Journal of humanistic psychology.
    Cui, N., Wang, T., & Xu, S. (2010). The influence of social presence on consumers' perceptions of the interactivity of web sites. Journal of Interactive Advertising, 11(1), 36-49.
    Dabbagh, N. (2001). Concept mapping as a mindtool for critical thinking. Journal of Computing in Teacher Education, 17(2), 16-23.
    Daft, R. L., & Lengel, R. H. (1983). Information richness. A new approach to managerial behavior and organization design. Retrieved from
    DeFranco, J. F., Neill, C. J., & Clariana, R. B. (2011). A cognitive collaborative model to improve performance in engineering teams—A study of team outcomes and mental model sharing. Systems Engineering, 14(3), 267-278.
    Dennis, A. R., & Kinney, S. T. (1998). Testing media richness theory in the new media: The effects of cues, feedback, and task equivocality. Information systems research, 9(3), 256-274.
    Derks, D., Bos, A. E. R., & Grumbkow, J. v. (2007). Emoticons and social interaction on the Internet: the importance of social context. Computers in Human Behavior, 23(1), 842-849. doi:https://doi.org/10.1016/j.chb.2004.11.013
    Derks, D., Bos, A. E. R., & Grumbkow, J. v. (2008). Emoticons and Online Message Interpretation. Social Science Computer Review, 26(3), 379-388. doi:10.1177/0894439307311611
    Dogusoy-Taylan, B., & Cagiltay, K. (2014). Cognitive analysis of experts’ and novices’ concept mapping processes: An eye tracking study. Computers in Human Behavior, 36, 82-93. doi:http://dx.doi.org/10.1016/j.chb.2014.03.036
    Dresner, E., & Herring, S. C. (2010). Functions of the nonverbal in CMC: Emoticons and illocutionary force. Communication theory, 20(3), 249-268.
    Duan, J., Xia, X., & Van Swol, L. M. (2018). Emoticons' influence on advice taking. Computers in Human Behavior, 79, 53-58. doi:https://doi.org/10.1016/j.chb.2017.10.030
    Erlandson, B. E., Nelson, B. C., & Savenye, W. C. (2010). Collaboration modality, cognitive load, and science inquiry learning in virtual inquiry environments. Educational Technology Research and Development, 58(6), 693-710. doi:10.1007/s11423-010-9152-7
    Fontaine, G. (1993). The experience of a sense of presence in intercultural and international encounters. Presence: Teleoperators and Virtual Environments, 1(4), 1-9.
    Foster, T. E., Ardoin, S. P., & Binder, K. S. (2013). Underlying changes in repeated reading: An eye movement study. School Psychology Review, 42(2), 140.
    Fournier-Viger, P., Gomariz, A., Gueniche, T., Soltani, A., Wu, C.-W., & Tseng, V. S. (2014). SPMF: a Java open-source pattern mining library. The Journal of Machine Learning Research, 15(1), 3389-3393.
    Goldsmith, T. E., Johnson, P. J., & Acton, W. H. (1991). Assessing structural knowledge. Journal of educational psychology, 83(1), 88.
    Gunawardena, C. N., & Zittle, F. J. (1997). Social presence as a predictor of satisfaction within a computer‐mediated conferencing environment. American Journal of distance education, 11(3), 8-26.
    Halter, M. J., Kleiner, C., & Hess, R. F. (2006). The experience of nursing students in an online doctoral program in nursing: A phenomenological study. International Journal of Nursing Studies, 43(1), 99-105.
    Hamlett, A., & Lacy, M. (2017). Topic Development with Concept Mapping Lesson.
    Hegarty, M., & Just, M.-A. (1993). Constructing mental models of machines from text and diagrams. Journal of memory and language, 32(6), 717-742.
    Henderson, J., & Ferreira, F. (2013). The interface of language, vision, and action: Eye movements and the visual world: Psychology Press.
    Hickey, T. A. (2018). Concept Maps and Feedback in Statistics Learning: Exploring the Effect of Expert Map Feedback and Peer Feedback on Concept Map Structure.
    Hirate, Y., & Yamana, H. (2006). Generalized Sequential Pattern Mining with Item Intervals. JCP, 1(3), 51-60.
    Hoffman, D. L., & Novak, T. P. (1996). Marketing in hypermedia computer-mediated environments: Conceptual foundations. The Journal of Marketing, 50-68.
    Homer, B. D., Plass, J. L., & Blake, L. (2008). The effects of video on cognitive load and social presence in multimedia-learning. Computers in Human Behavior, 24(3), 786-797.
    Hou, H.-T., & Wu, S.-Y. (2011). Analyzing the social knowledge construction behavioral patterns of an online synchronous collaborative discussion instructional activity using an instant messaging tool: A case study. Computers & Education, 57(2), 1459-1468. doi:https://doi.org/10.1016/j.compedu.2011.02.012
    Huang, Chiou, Chiang, Lai, Huang, & Chou. (2012). Effects of multidimensional concept maps on fourth graders’ learning in web-based computer course. Computers & Education, 58(3), 863-873.
    Hwang, G.-J., Yang, L.-H., & Wang, S.-Y. (2013). A concept map-embedded educational computer game for improving students' learning performance in natural science courses. Computers & Education, 69, 121-130.
    Kim, J., Dontcheva, M., Li, W., Bernstein, M. S., & Steinsapir, D. (2015). Motif: Supporting novice creativity through expert patterns. Paper presented at the Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems.
    Kinchin, I. M., Hay, D. B., & Adams, A. (2000). How a qualitative approach to concept map analysis can be used to aid learning by illustrating patterns of conceptual development. Educational research, 42(1), 43-57.
    Klingner, J. M. (2010). Measuring cognitive load during visual tasks by combining pupillometry and eye tracking. Stanford University.
    Ko, J., Schallert, D. L., & Walters, K. (2003). Rethinking scaffolding: Examining negotiation of meaning in an ESL storytelling task. Tesol Quarterly, 37(2), 303-324.
    Kuperman, V., Drieghe, D., Keuleers, E., & Brysbaert, M. (2013). How strongly do word reading times and lexical decision times correlate? Combining data from eye movement corpora and megastudies. Quarterly Journal of Experimental Psychology, 66(3), 563-580.
    Ledbetter, A. M., & Larson, K. A. (2008). Nonverbal cues in e-mail supportive communication: Associations with sender sex, recipient sex, and support satisfaction. Information, Communication & Society, 11(8), 1089-1110.
    Lee, V., & Wagner, H. (2002). The Effect of Social Presence on the Facial and Verbal Expression of Emotion and the Interrelationships Among Emotion Components. Journal of Nonverbal Behavior, 26(1), 3-25. doi:10.1023/a:1014479919684
    Leith, J., Zara, J., & McInnes, M. (2011). Can e-learning enhance practice-based design courses?
    Lin, Chang, Sung, & Chen. (2002). A new structural knowledge assessment based on weighted concept maps. Paper presented at the Computers in Education, 2002. Proceedings. International Conference on.
    Liu. (2014). Using eye tracking to understand learners' reading process through the concept-mapping learning strategy. Computers & Education, 78(Supplement C), 237-249. doi:https://doi.org/10.1016/j.compedu.2014.05.011
    Liu, Chen, & Chang. (2010). Effects of a computer-assisted concept mapping learning strategy on EFL college students’ English reading comprehension. Computers & Education, 54(2), 436-445.
    Liu, Chen, Shih, Huang, & Liu. (2011). An enhanced concept map approach to improving children’s storytelling ability. Computers & Education, 56(3), 873-884. doi:https://doi.org/10.1016/j.compedu.2010.10.029
    Liu, Hsueh, Lai, Sangin, Nussli, & Dillenbourg. (2009, June 28 2009-July 3 2009). Who is the expert? Analyzing gaze data to predict expertise level in collaborative applications. Paper presented at the 2009 IEEE International Conference on Multimedia and Expo.
    Liu, Wu, Chen, Tsai, & Lin. (2014). The effect of story grammars on creative self‐efficacy and digital storytelling. Journal of Computer Assisted Learning, 30(5), 450-464.
    Meggs, S. M., Greer, A., & Collins, S. (2012). Virtual reality in interior design education: Enhanced outcomes through constructivist engagement in Second Life. International Journal of Web-Based Learning and Teaching Technologies (IJWLTT), 7(1), 19-35.
    Miller, G. A. (1956). The magical number seven, plus or minus two: Some limits on our capacity for processing information. Psychological review, 63(2), 81-97.
    Murphy, K. L., & Collins, M. P. (1997). Communication conventions in instructional electronic chats. First monday, 2(11).
    Nathenson, M. B., & Henderson, E. S. (2018). Using student feedback to improve learning materials: Routledge.
    Nesbit, J., Larios, H., & Adesope, O. (2007). How Students Read Concept Maps: A Study of Eye Movements. Paper presented at the EdMedia: World Conference on Educational Media and Technology 2007, Vancouver, Canada. https://www.learntechlib.org/p/25950
    Novak. (1995). Concept mapping: A strategy for organizing knowledge. Learning science in the schools: Research reforming practice, 229-245.
    Novak, & Cañas, A. J. (2006). The origins of the concept mapping tool and the continuing evolution of the tool. Information visualization, 5(3), 175-184.
    Novak, & Gowin. (1984). Learning how to learn: Cambridge University Press.
    Novak, Hoffman, D. L., & Yung, Y.-F. (2000). Measuring the customer experience in online environments: A structural modeling approach. Marketing science, 19(1), 22-42.
    Novák, V., Perfilieva, I., & Mockor, J. (2012). Mathematical principles of fuzzy logic (Vol. 517): Springer Science & Business Media.
    Nuutinen, J., Sutinen, E., Botha, A., & Kommers, P. (2010). From mindtools to social mindtools: Collaborative writing with Woven Stories. British Journal of Educational Technology, 41(5), 753-775.
    Paas, F. G. (1992). Training strategies for attaining transfer of problem-solving skill in statistics: A cognitive-load approach. Journal of educational psychology, 84(4), 429.
    Park, Cho, K., & Lee, B. G. (2014). What makes smartphone users satisfied with the mobile instant messenger?: Social presence, flow, and self-disclosure. International Journal of Multimedia and Ubiquitous Engineering, 9(11), 315-324.
    Park, Yu, & Cha. (2015). A Study on the Effects of Presence and Learning Flow Experience at University Classes Using Facebook. Journal of Agricultural Extension & Community Development, 22(3), 321-332.
    Picard, R. W., Vyzas, E., & Healey, J. (2001). Toward machine emotional intelligence: Analysis of affective physiological state. IEEE transactions on pattern analysis and machine intelligence, 23(10), 1175-1191.
    Plotnick, E. (1997). Concept Mapping: A Graphical System for Understanding the Relationship between Concepts. ERIC Digest.
    Raymond, E. S. (1996). The new hacker's dictionary: Mit Press.
    Rayner, K. (1998). Eye movements in reading and information processing: 20 years of research. Psychological bulletin, 124(3), 372.
    Rayner, K., Slattery, T. J., & Bélanger, N. N. (2010). Eye movements, the perceptual span, and reading speed. Psychonomic Bulletin & Review, 17(6), 834-839. doi:10.3758/pbr.17.6.834
    Reynolds, R., Walker, K., & Speight, C. (2010). Web-based museum trails on PDAs for university-level design students: Design and evaluation. Computers & Education, 55(3), 994-1003.
    Rezabek, L., & Cochenour, J. (1998). Visual cues in computer-mediated communication: Supplementing text with emoticons. Journal of Visual Literacy, 18(2), 201-215.
    Rice, R. E. (1984). The new media: Communication, research, and technology: Sage Publications, Inc.
    Rivera, K., Cooke, N. J., & Bauhs, J. A. (1996). The effects of emotional icons on remote communication. Paper presented at the Conference companion on human factors in computing systems.
    Roth, W. M., & Roychoudhury, A. (1993). The concept map as a tool for the collaborative construction of knowledge: A microanalysis of high school physics students. Journal of research in science teaching, 30(5), 503-534.
    Schoop, M., Jertila, A., & List, T. (2003). Negoisst: a negotiation support system for electronic business-to-business negotiations in e-commerce. Data & Knowledge Engineering, 47(3), 371-401.
    Semingson, P., Hurlbut, A., Owens, D., & Robertson, M. (2017). Scaffolding Digital Writing and Storytelling in Online-Only Teacher Education Courses Handbook of Research on Learner-Centered Pedagogy in Teacher Education and Professional Development (pp. 104-127): IGI Global.
    Short, J., Williams, E., & Christie, B. (1976). The social psychology of telecommunications.
    Simone, C. D., Schmid, R. F., & McEwen, L. A. (2001). Supporting the learning process with collaborative concept mapping using computer-based communication tools and processes. Educational research and evaluation, 7(2-3), 263-283.
    Sánchez, J. A., Kirschning, I., Palacio, J. C., & Ostróvskaya, Y. (2005). Towards mood-oriented interfaces for synchronous interaction. Paper presented at the Proceedings of the 2005 Latin American conference on Human-computer interaction.
    Sproull, L., & Kiesler, S. (1986). Reducing social context cues: Electronic mail in organizational communication. Management science, 32(11), 1492-1512.
    Sweller, J., Van Merrienboer, J. J., & Paas, F. G. (1998). Cognitive architecture and instructional design. Educational Psychology Review, 10(3), 251-296.
    Sylaiou, S., Mania, K., Karoulis, A., & White, M. (2010). Exploring the relationship between presence and enjoyment in a virtual museum. International Journal of Human-Computer Studies, 68(5), 243-253. doi:https://doi.org/10.1016/j.ijhcs.2009.11.002
    Taylor, S. E. (1991). Asymmetrical effects of positive and negative events: the mobilization-minimization hypothesis. Psychological bulletin, 110(1), 67.
    Thompsen, P. A., & Foulger, D. A. (1996). Effects of pictographs and quoting on flaming in electronic mail. Computers in Human Behavior, 12(2), 225-243.
    Tsai, M.-J., Hou, H.-T., Lai, M.-L., Liu, W.-Y., & Yang, F.-Y. (2012). Visual attention for solving multiple-choice science problem: An eye-tracking analysis. Computers & Education, 58(1), 375-385.
    Van Amelsvoort, M., Van Der Meij, J., Anjewierden, A., & Van Der Meij, H. (2012). The importance of design in learning from node-link diagrams. Instructional Science, 1-15.
    Via, S. (2002). Digital storytelling evaluation rubric. Retrieved from.
    Walther, J. B. (1992). Interpersonal effects in computer-mediated interaction: A relational perspective. Communication research, 19(1), 52-90.
    Walther, J. B., & D’Addario, K. P. (2001). The impacts of emoticons on message interpretation in computer-mediated communication. Social Science Computer Review, 19(3), 324-347.
    Wang, Cheng, B., Chen, J., Mercer, N., & Kirschner, P. A. (2017). The use of web-based collaborative concept mapping to support group learning and interaction in an online environment. The Internet and Higher Education, 34(Supplement C), 28-40. doi:https://doi.org/10.1016/j.iheduc.2017.04.003
    Wang, Yang, Liu, Cao, & Ma. (2014). An eye-tracking study of website complexity from cognitive load perspective. Decision Support Systems, 62, 1-10. doi:https://doi.org/10.1016/j.dss.2014.02.007
    Weisband, S., & Atwater, L. (1999). Evaluating self and others in electronic and face-to-face groups. Journal of Applied Psychology, 84(4), 632.
    Wilkinson, C. (2016). Graphic Novels: A Scaffolding Strategy for Young Writers. The Reading Teacher, 69(4), 401-401.
    Williams, E. (1977). Experimental comparisons of face-to-face and mediated communication: A review. Psychological bulletin, 84(5), 963.
    Wolf, A. (2000). Emotional expression online: Gender differences in emoticon use. Cyberpsychology and Behavior, 3(5), 827-833. doi:10.1089/10949310050191809
    Xu, Y., Park, H., & Baek, Y. (2011). A new approach toward digital storytelling: An activity focused on writing self-efficacy in a virtual learning environment. Educational Technology & Society, 14(4), 181-191.
    Yigit, O. T. (2005). Emoticon usage in task-oriented and socio-emotional contexts in online discussion boards.
    王鼎銘、許士遠. (2008). 心智圖法合作學習模式運用於高職設計課程探討. 2008電腦與網路科技在教育上的應用研討會.
    江憲坤, 黃華山, 王怡舜, 施威佑, & 蔡佳芳. (2013). 以概念構圖評量方式探討多維度概念圖學習成效之研究. 資訊管理學報, 20(3), 315-340.
    余民寧. (1997). 有意義的學習-概念構圖之研究. 台北: 商鼎文化, 9.
    林水成, 張瑞賓, 陳世旺, 戴建耘, & 張國恩. (1999). 命題式屬性化概念圖: 評量和回饋. 國家科學委員會科學教育處專題計畫, 編號 NSC88-2520-S-003-003.
    邱垂昌. (2008). 運用概念圖作為中級會計學補救教學與評量之輔助工具研究. 新竹教育大學教育學報, 25(1), 127-154.
    許正妹, & 張奕華. (2013). 電腦化概念構圖與創意發想關係之研究.
    陳學志, 賴惠德, & 邱發忠. (2010). 眼球追蹤技術在學習與教育上的應用. 教育科學研究期刊, 55(4), 39-68.
    幾米. (2016). 忽遠忽近: 大塊文化.
    游佳萍, 張玲星, & 黃冠男. (2015). 以概念圖方法探討網路群組學習者的知識建構. 資訊管理學報, 22 (1), 31-53.
    程芷萱, 陳明璋, & 李俊儀. (2017). 以習慣領域與認知負荷理論探討排版模式對學生文言文閱讀的影響. [Exploring the Effects of Layout Design on Reading Classical Chinese Article Using Habitual Domains and Cognitive Load Theory]. 習慣領域期刊, 8(1), 69-87. doi:10.3966/199891212017030801004
    蕭湘文. (2002). 漫畫觀點: 傳播觀點的檢視. 台北: 五南出版社.

    無法下載圖示 全文公開日期 2024/02/11 (校內網路)
    全文公開日期 2034/02/11 (校外網路)
    全文公開日期 2034/02/11 (國家圖書館:臺灣博碩士論文系統)
    QR CODE