簡易檢索 / 詳目顯示

研究生: 顏仁傑
Jen-Chieh Yen
論文名稱: 電競手機產品研發策略-以個案公司為例
The product development strategy of gaming phone - The case study of A company
指導教授: 施劭儒
Shao-Ju Shih
口試委員: 游進陽
Chin-Yang Yu
王丞浩
Chen-Hao Wang
學位類別: 碩士
Master
系所名稱: 工程學院 - 高階科技研發碩士學位學程
Executive Master of Research and Development
論文出版年: 2023
畢業學年度: 111
語文別: 中文
論文頁數: 78
中文關鍵詞: 電競手機智慧型手機電競手遊技術發展藍圖
外文關鍵詞: Gaming phone, e-sports, TRM
相關次數: 點閱:173下載:0
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 現代人對於智慧型手機的依賴性已經密不可分,經過多年來的發展,常可在智慧型手機見到最新的技術與應用;手機需求市場雖龐大,然而競爭也相當激烈。電競手機屬於智慧型手機利基市場的產品,本研究內容以電競手機為主,研究內文中所有提及智慧型手機的部份皆包括電競手機。
    研究緒論會概略提出智慧型手機產品的發展歷程,面對市場的發展與變化,從產業環境面、新技術的應用及電競手機發展,訂定出研究的重點方向;再來介紹智慧型手機產業鍊、應用市場及新技術發展概況;接著介紹研究使用到的方法,包括總體經濟環境掃描分析、產業五力分析、優劣機危分析、產品生命週期、策略條件矩陣、產品技術發展藍圖。
    研究先從總體經濟環境掃描分析總體經濟現況,接著以產業五力分析探討電競手機的供應鏈、客戶端、業內競爭者、潛在競爭者、替代產品與個案公司之間影響力,再來以優劣機危分析工具,從內部檢視個案公司的優勢、劣勢及外在經濟環境帶來的機會與潛在的威脅,來擬定電競手機產品發展策略,最後檢視電競手機產品的生命週期,及透過策略條件矩陣探討產品生週期與市場佔比的關係,找出針對產品發展策略該採取的行動或方向,最後擬定技術發展藍圖,規劃未來三年產品發展計畫。綜合分析結果,做出個案公司發展電競手機產品規劃的方向、技術應用面、以及為電競玩家帶來良好體驗的結論。


    The dependence of modern people on smartphones is inseparable. After several years of development, the latest technologies and applications are appeared on smartphones. The demand for smartphones is huge, but competitions are also fierce. Gaming phones are the products in the niche market of smartphones. This study focuses on the gaming phone, which is one of major applications in the field of smartphones.

    The introduction to the research briefly outlined the development history of smart phone products. In the face of market development and changes, the key direction of the research was determined from the perspectives of industry environment, the application of new technologies, and the development of gaming phones. Then, the overview of the smart phone industry chain, application markets, and new technological development were discussed. Subsequently, the methods used in the research were introduced, including overall environmental scanning PEST(Political, Economic, Social, and Technological factors.) analysis, Five Forces analysis, SWOT (Strengths, Weaknesses, Opportunities, and Threats.) analysis, Product Life Cycle (PLC), Arthur D Little strategy condition matrix (ADL), and Product Technology Roadmapping (TRM or T-Plan).

    The research started with PEST analysis of the overall economic environment, followed by an analysis of the supply chain, customers, industry competitors, potential competitors, substitute products, and the influence between the case company and the aforementioned factors using the Five Forces analysis to explore the gaming phone markets. Then, SWOT analysis was conducted to examine the strengths and weaknesses of the case company, the opportunities and threats in the external environment in order to develop the strategy for the development of gaming phone products. Next, the product life cycle of gaming phones is examined, and the relationship between PLC and market share were explored through the ADL matrix to determine the action or the direction to be taken for the product development strategy. Finally, a technology roadmapping was drawn up to plan the product development for the next three years. Based on the comprehensive analysis results, the conclusions were drawn regarding the direction, technology application, and good experience for gaming players for the case company's development of gaming phone products.

    摘要 I Abstract II 誌謝 III 目錄 IV 圖目錄 VI 表目錄 VII 第一章 緒論 1 1.1 研究背景 1 1.2 研究動機 3 1.3 研究目的 6 1.4 論文架構 7 第二章 文獻探討暨產業分析 8 2.1 智慧型手機產業鍊 8 上游 8 中游 8 下游 8 2.2 產業市場概況 9 2.2.1 智慧型手機平台 9 2.2.2 智慧型手機品牌 11 2.2.3 智慧型手機市場規模預測 13 2.2.4 智慧型手機收益預測 13 2.3 應用市場分析 15 2.3.1 遊戲機 15 2.3.2 手機遊戲 16 2.3.3 雲端遊戲 18 2.4 電競手機簡介 21 2.5 智慧型手機技術發展概況 23 2.5.1 系統晶片 23 2.5.2 散熱系統 25 2.5.3 螢幕顯示器更新率及觸控取樣率 26 2.5.4 記憶體與儲存裝置 28 2.5.5 電池容量和充電時間 30 2.6 基準測試 30 第三章 研究方法 32 3.1 總體環境掃描(PEST)分析 33 3.2 產業競爭五力分析 35 供應商的議價能力 35 客戶的議價能力 36 新進入者的威脅 37 替代品的威脅 38 現有同業的競爭 38 3.3 企業SWOT分析 39 3.4 產品生命週期(PLC) 40 3.5 ADL策略條件矩陣 41 3.6 產品研發策略藍圖(T-Plan) 44 第四章 研究分析 46 4.1 策略與佈局 46 4.1.1 總體環境掃描(PEST)分析 46 4.1.2 產業競爭五力分析 54 4.1.3 企業SWOT分析 57 4.1.4 產品生命週期(PLC) 62 4.1.5 ADL策略條件矩陣 64 4.2 技術策略與規劃 65 4.2.1 驅動因子 66 4.2.2 產品規劃 69 4.2.3 研發資源 69 4.2.4 產品研發策略藍圖 72 第五章 結論與建議 73 5.1 結論 73 5.2 建議 74 參考文獻 75 圖目錄 圖 1.1 2023~2027年全球智慧型手機出貨量暨年成長率 3 圖 1.2 2022年中國5G手機出貨佔比 4 圖 1.3 5G智慧型手機出貨量5年預測 4 圖 1.4 論文架構 7 圖 2.1 智慧型手機產業鍊 9 圖 2.2 2018-2022(年)智慧型手機平台別出貨量 10 圖 2.3 2022Q2智慧型手機品牌別出貨量 11 圖 2.4 400美元高端智慧型手機市場平均售價 12 圖 2.5 高端智慧型手機市場品牌別佔比 12 圖 2.6 2022~2026年全球智慧型手機市場規模預期 13 圖 2.7 全球智慧型手機按價格佔比預測 14 圖 2.8 2022年全球遊戲市場營收 15 圖 2.9 2018Q1-2022Q1 全球前五大手遊市場規模 16 圖 2.10 2018Q1-2022Q1 全球手遊消費市場 17 圖 2.11 2022年全球遊戲市場各地區佔比 18 圖 2.12 智慧裝置雲示意圖 19 圖 2.13 Logitech G 掌上型遊戲機 20 圖 2.14 掌上型遊戲機Razer Edge 5G 20 圖 2.15 電競手機外觀比較 21 圖 2.16 系通晶片架構 24 圖 2.17 智慧型手機散熱系統 26 圖 2.18 OLED及TFT 螢幕顯示器結構 26 圖 2.19 顯示器觸控反應時間 27 圖 2.20 LPDDR5X 資料傳輸速率比 29 圖 2.21 Android智慧型手機測試排名 31 圖 3.1 研究流程 32 圖 3.2 總體環境掃描PEST分析 33 圖 3.3 波特五力分析 35 圖 3.4 企業SWOT 39 圖 3.5 TOWS分析 39 圖 3.6 產品生命週期 40 圖 3.7 ADL策略條件矩陣 42 圖 3.8 T-Plan動態系統框架 44 圖 4.1 NSA與SA差異圖 51 圖 4.2 衛星手機服務方式 52 圖 4.3 總體環境掃描(PEST)分析 53 圖 4.4 產業競爭五力分析 57 圖 4.5 企業SWOT分析 60 圖 4.6 TOWS策略矩陣 62 圖 4.7 產品生命週期(PLC) 63 圖 4.8 ADL策略條件矩陣 65 圖 4.9 技術研發策略藍圖 72 表目錄 表 2.1 智慧型手機品牌出貨量占比 11 表 2.2 高端智慧型手機常用供應商暨高階處理器 23 表 2.3 智慧型手機續航力排行 30 表 2.4 系統晶片基準測試 31

    [1] Ash Turner, "Number of Mobile Phone & Smartphone Users".
    https://www.bankmycell.com/blog/how-many-phones-are-in-the-world (accessed
    Dec. 11, 2022).
    [2] Doug Aamoth, "First Smartphone Turns 20: Fun Facts About Simon", (August 18,
    2014). https://time.com/3137005/first-smartphone-ibm-simon/ (accessed Dec. 11,
    2022) .
    [3] Pamela Savage, "Designing a GUI for Business Telephone users", (Jan. 1995).
    vol.2, pp32–41. https://dl.acm.org/doi/abs/10.1145/208143.208157 (accessed Dec.
    11, 2022).
    [4] Ericssoners, "GS88 ‘Penelope’ | Smartphone Concept by Ericsson".
    https://ericssoners.wordpress.com/2016/06/13/gs88/ (accessed Dec. 11, 2022).
    [5] AAA (video game industry).
    https://en.wikipedia.org/wiki/AAA_(video_game_industry) (accessed Dec. 11,
    2022) .
    [6] Juho Hamari, and Max Sjöblom, "What is eSports and why do people watch it?."
    Internet research 27.2 (2017): 211-232.
    [7] Paul Tassi, "2012: The Year of eSports" , (December 20, 2012).
    https://www.forbes.com/sites/insertcoin/2012/12/20/2012-the-year-of-esports/
    (accessed Dec. 11, 2022).
    [8] Ben Popper. "Field of Streams: How Twitch Made Video Games a Spectator
    Sport" , (September 30, 2013).
    https://www.theverge.com/2013/9/30/4719766/twitch-raises-20-million-esportsmarket-
    booming (accessed Dec. 11, 2022).
    [9] Роман Шевченко, "Как Россия первой в мире признала киберспорт"(Oct. 14,
    2016).
    https://matchtv.ru/cyber/matchtvnews_NI678327_Kak_Rossija_pervoj_v_mire_pr
    iznala_kibersport (accessed Dec. 11, 2022).
    [10] "Premium Tier Will Lead Global Smartphone Sales", (Sep. 16, 2022).
    https://www.strategyanalytics.com/strategyanalytics/
    blogs/devices/smartphones/smart-phones/2022/09/16/premium-tier-willlead-
    global-smartphone-sales (accessed Dec. 11, 2022).
    [11] Phil Harrison. "A message about Stadia and our long term streaming strategy",
    (Sep. 29, 2022). https://blog.google/products/stadia/message-on-stadia-streamingstrategy/
    (accessed Dec. 11, 2022).
    [12] Ryan Browne, "Facebook is shutting down its game streaming app after struggling
    to challenge Amazon’s Twitch ", (Aug 30, 2022).
    https://www.cnbc.com/2022/08/30/facebook-gaming-app-a-rival-to-amazonstwitch-
    to-shut-down.html (accessed Dec. 11, 2022).
    76
    [13] Philip Michaels, "This phone has the longest battery life in years".
    https://www.tomsguide.com/news/asus-rog-phone-6-pro-battery-life (accessed,
    Oct. 2022).
    [14] Alex Alderson, "Samsung comments on Game Optimizing Service that could be
    setting performance limits on over 10,000 applications", (Mar. 2022).
    https://www.notebookcheck.net/Samsung-comments-on-Game-Optimizing-
    Service-that-could-be-setting-performance-limits-on-over-10-000-
    applications.606166.0.html (accessed Oct. 2022).
    [15] Erencan Yılmaz, "Xiaomi caught cheating on benchmarks", (Apr. 2022).
    https://xiaomiui.net/xiaomi-caught-cheating-on-benchmarks-15979/ (accessed
    Oct. 2022).
    [16] Scott Brown, "OnePlus 9 series removed from Geekbench", (Jul. 2021).
    https://www.androidauthority.com/oneplus-9-benchmarks-1640058/ (accessed
    Oct. 2022).
    [17] Philip Kotler, "Scanning the Business Environment", (1967): 537-539.
    [18] Mike Morrison, "History of PEST analysis", (Nov. 2012).
    https://rapidbi.com/history-of-pest-analysis/ (accessed Oct. 2022).
    [19] Porter, M. "Competitive Strategy", Techniques for Analyzing Industries and
    Competitors, (1980).
    [20] Tim Friesner, "History of SWOT Analysis", (Sep. 2008).
    https://www.marketingteacher.com/history-of-swot-analysis/ (accessed Oct.
    2022).
    [21] Raymond Vernon, "International Investment and International Trade in the
    Product Cycle ", The Quarterly Journal of Economics, Volume 80, Issue 2, May
    1966, Pages 190–207, https://doi.org/10.2307/1880689
    [22] Robert L. Sirkis, Stephen M. Race, and Arthur D. Little, "Principles of Strategic
    Planning for the Food-Service Firm How to select a strategy based on your
    competitive position in the industry", (1981). Cornell Hotel and Restaurant
    Administration Quarterly, 22(1), 35-41.
    [23] Robert Phaal, Clare Farrukh and David R. Probert, T-Plan: fast start to technology
    roadmapping - planning your route to success, Institute for Manufacturing,
    University of Cambridge (2001).
    [24] Andrew Rettman, " 'Massive' EU sanctions to target Putin's war chest.
    EUobserver" (Feb. 2022). https://euobserver.com/world/154423 , (accessed Jan.
    2023).
    [25] 林淑媛, "俄烏戰爭波及科技業 恐衍生成本增加與呆帳問題", (Feb. 2022).
    https://www.cna.com.tw/news/afe/202203130042.aspx, (accessed Feb. 2023) .
    [26] "Global smartphone market shrinks 11% in Q1 2022 as regional headwinds bite",
    (Apr. 2022). https://www.canalys.com/newsroom/worldwide-smartphone-market-
    Q1-2022 (accessed Feb. 2023).
    [27] 趙正瑋, "中國遊戲業寒風凜凜,強力監管迫使14 萬家公司倒閉、遊戲巨頭
    出逃", (Jan. 2022). https://www.inside.com.tw/article/26239-china-game-nppatanwan-
    games (accessed Feb. 2023).
    77
    [28] "2021 年中國遊戲產業報告". https://www.sohu.com/a/509131223_120840
    (accessed Feb. 2023).
    [29] "European Parliament resolution of 10 November 2022 on esports and video
    games", (Nov. 2022). https://www.europarl.europa.eu/doceo/document/TA-9-
    2022-0388_EN.html (accessed Jan. 2023).
    [30] "COUNTERING THE COST-OF-LIVING CRISIS", (Oct. 2022).
    https://www.imf.org/en/Publications/WEO/Issues/2022/10/11/world-economicoutlook-
    october-2022 (accessed Jan. 2023).
    [31] "Third quarter of 2022 Government debt down to 93.0% of GDP in euro area
    Down to 85.1% of GDP in EU", (Jan. 2023).
    https://ec.europa.eu/eurostat/documents/2995521/15725185/2-23012023-APEN.
    pdf (accessed Jan. 2023).
    [32] Á lvaro Santos Pereir, "Editorial: Confronting the Crisis ", (Nov. 2022).
    https://www.oecd-ilibrary.org/sites/f6da2159-
    en/index.html?itemId=/content/publication/f6da2159-en#section-d1e152
    (accessed Jan. 2023).
    [33] "China’s Reopening Complicates Global Fight Against Inflation", (2023-01-25).
    https://www.wsj.com/articles/chinas-reopening-complicates-global-fight-againstinflation-
    11674344924 (accessed Jan. 2023).
    [34] "2022 年中國GDP 增長3%,其中第四季增長2.9%", (Jan. 2023).
    https://hk.investing.com/news/economic-indicators/article-281978, (accessed Feb.
    2023).
    [35] "Inflation increased 0.4% in September, more than expected despite rate hikes",
    (Oct. 2022), https://www.cnbc.com/2022/10/17/why-smartphones-deflated-
    22percent-while-almost-everything-else-is-more-expensive.html (accessed Feb.
    2023).
    [36] "冰島帶頭實驗週休3 日 歐洲國家掀工時革命風潮", (Jan. 2023).
    https://www.cna.com.tw/news/aopl/202301210015.aspx (accessed Jan. 2023).
    [37] "IOC confirms Singapore as host of first Olympic Esports Week in June 2023",
    (Nov, 2022). https://olympics.com/ioc/news/ioc-confirms-singapore-as-host-offirst-
    olympic-esports-week-in-june-2023 (accessed Jan. 2023).
    [38] Emma McDonald, "Newzoo’s Games Market Estimates and Forecasts", (Jan.
    2023). https://newzoo.com/insights/articles/the-latest-games-market-sizeestimates-
    and-forecasts (accessed Jan. 2023).
    [39] 黃雅芝, "2022 年全球5G 用戶數持續攀升 然5G 差異於4G 的服務尚未成形",
    (Dec. 2022).
    https://www.digitimes.com.tw/tech/rpt/rpt_show.asp?cnlid=3&v=20221223-
    368&n=1 (accessed Jan. 2023)
    [40] Laura He, "Xiaomi layoffs: Thousands of tech jobs cut as China’s unemployment
    crisis deepens", https://edition.cnn.com/2022/12/21/economy/xiaomi-layoffchina-
    tech-unemployment-intl-hnk/index.html (accessed Jan. 2023)
    78
    [41] "台灣 5G 通訊 標準專利申請人排名及專利風險預警",(Jan. 2021).
    https://synergytek.com.tw/blog/2021/01/18/5gsep-twpatentee-rankandrisk/
    (accessed Jan. 2023).
    [42] "2022 年TIPO 台灣百大專利權人", (Jan. 2023).
    https://synergytek.com.tw/blog/2023/01/03/2022-top100-patent-assignee-tipo/
    (accessed Jan. 2023).
    [43] "Ericsson Mobility Report ".
    https//www.ericsson.com/4ae28d/assets/local/reports-papers/mobilityreport/
    documents/2022/ericsson-mobility-report-november-2022.pdf (accessed
    Jan. 2023).
    [44] "Smartphone". https://en.wikipedia.org/wiki/Smartphone, (accessed Jan. 2023).
    [45] 張嘉紋, "2023 年折疊式手機出貨量將成長5 成上下、左右折疊機款市場有所
    區隔", (Dec. 2022).
    https://www.digitimes.com.tw/tech/rpt/rpt_show.asp?P=Y&CnlID=3&cat=MCN
    &v=20221223-367&n=1 (accessed Jan. 2023).
    [46] Tom Wijman, "The Games Market Will Decline -4.3% to $184.4 Billion in 2022;
    Long-Term Outlook Remains Positive", (Nov. 2022).
    https://newzoo.com/insights/articles/the-games-market-will-decline-4-3-to-184-4-
    billion-in-2022 (accessed Jan. 2023)
    [47] J. Clement, "Mobile gaming market in the United States - Statistics & Facts",
    (Oct. 2022). https://www.statista.com/topics/1906/mobilegaming/#
    topicOverview (accessed Jan. 2023).
    [48] "16 eSports Events to Look Forward to in 2023".
    https://influencermarketinghub.com/esports-events/ (accessed Jan. 2023).
    [49] "5G History & Timeline". https://www.electronicsnotes.
    com/articles/history/cellphone-history/5g-history-timeline-dates.php
    (accessed Jan. 2023).
    [50] Denise Davila, "Globalstar Signs Contract With MDA for New Satellites", (Feb.
    2022). https://investors.globalstar.com/news-releases/news-releasedetails/
    globalstar-signs-contract-mda-new-satellites/ (accessed Jan. 2023)

    無法下載圖示 全文公開日期 2033/06/02 (校內網路)
    全文公開日期 本全文未授權公開 (校外網路)
    全文公開日期 2038/06/02 (國家圖書館:臺灣博碩士論文系統)
    QR CODE