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研究生: 李采婷
Tsai-ting Lee
論文名稱: 以互動體驗模型作為O2O服務系統介面規格之研究
Interaction Experience Planning System:An Interaction Specification for Online-to-Offline (O2O) Service Systems
指導教授: 林久翔
Chiuhsiang Joe Lin
口試委員: 江行全
Jiang, Bernard C
林承哲
Cheng-Jhe Lin
學位類別: 碩士
Master
系所名稱: 管理學院 - 工業管理系
Department of Industrial Management
論文出版年: 2014
畢業學年度: 102
語文別: 英文
論文頁數: 51
中文關鍵詞: 關鍵字:O2O虛實整合互動體驗模型互動類型互動樣態
外文關鍵詞: Keyword: Online-to-Offline (O2O) proximity comme, Interaction experience planning system, Interaction type, Interaction pattern.
相關次數: 點閱:202下載:3
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人機互動介面設計的趨勢,從傳統的僅以使用者為中心的單一產品設計思考模式,逐漸擴大為以整體服務系統為範圍加以考量,譬如現今的智慧型手機、平板電腦、電子書與智慧型互動看板等數位行動裝置,都與使用者一同被涵蓋在廣義的服務系統中,成為系統元件的一部分,以提供使用者友善的互動服務體驗以及創新的服務模式。在趨勢引領下,人機互動模式不斷更新,手勢辨識、擴增實境等技術,均已成為人與電腦互動的通道,其應用範圍也越來越廣,而其中一項最新的發展為O2O(Online to Offline,網路平台到實體通路)的虛實整合模式,讓在實體世界中的使用者能透過不同的數位行動裝置與虛擬商務服務系統互動,進而引領使用者至實體通路消費,以達到虛實整合之目的。雖然傳統的人機互動的研究提供了各種研究框架來描述互動介面和活動,但仍缺乏一個互動規範,可清楚地描述人機互動的流程與方式。本研究提出一套互動體驗規劃系統,包含互動脈絡說明、互動體驗藍圖、互動類型和樣態,透過規劃、設計、分析與診斷,可具體化的建構O2O服務系統的互動設計概念,此外,本研究也使用案例研究以落實和驗證此方法,因此,互動體驗規劃系統可成為設計師與工程師之間溝通的工具,並形成系統化和具體化的互動設計架構,以有效地發展發展一套創新虛實整合商務。


Information technology products such as smart phones, tablet PCs, eBooks and the intelligent-interactive digital signage have evolved and merged with the service systems to provide user-friendly user-interfaces and innovative service patterns. Online-to-offline (O2O) service model is one of the newest developments in the service systems where users in the physical world can interact with service system in the cyberspace through various devices. Although traditional HCI studies have provided various research frameworks to describe interfaces and activities involved, there is a lack of interaction specifications which can clearly describe HCI in the realm of O2O service systems. This study proposed a systematic approach of interaction experience planning system for online-to-offline (O2O) proximity commerce, and presented a case study to implementation and validate this approach. The approach contains contextual description, interaction experience blueprint, interaction types and interaction patterns. The interaction experience planning system, thus provides a common ground for designers and engineers to communicate and develop a concrete interaction design effectively.

摘要 I Abstract II Content III List of Figure V List of Table VI Chapter 1 Introduction 1 1.1 Background and Motivation 1 1.2 Objectives 3 Chapter 2 Literature review 4 2.1 Designing interactive systems 4 2.2 Model of interaction 6 2.3 Design patterns and pattern languages 7 2.4 User experience 9 2.5 Summary 10 Chapter 3 Methodology 11 3.1 The Interaction Experience Planning System 11 3.2 Contextual Description 13 3.3 Building a Interaction Experience Blueprint 13 3.4 Interaction Types and Interaction Pattern 17 3.4.1 Button 19 3.4.2 Cursor 20 3.4.3 Sensing 22 3.4.4 Display 24 3.5 Interaction Pattern Templates 25 3.5.1 Scrolling Text 25 3.5.2 Typing 26 3.5.3 Menu 27 3.5.4 Direction/position controlling 28 3.6 Usability Checklist 29 Chapter 4 Implementation: Case Study of O2O Application 31 4.1 Case Study 1: Make a Wish 31 4.1.1 Contextual Description 32 4.1.2 Building a Interaction Experience Blueprint 32 4.1.3 Interaction Types and Interaction Pattern 35 4.2 Case Study 2: Shoot the dart 40 4.2.1 Contextual Description 40 4.2.2 Building a Interaction Experience Blueprint 41 4.2.3 Interaction Types and Interaction Pattern 44 Chapter 5 Conclusion and Future research 47 5.1 Conclusion 47 5.2 Future research 49 References 50

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