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研究生: 陳凱呈
KAI-CHENG CHEN
論文名稱: 應用影片分析生成足球比賽精華片段
Applying Video Analysis to Generate The Highlight of The Soccer Match
指導教授: 楊傳凱
Chuan-Kai Yang
口試委員: 羅乃維
林伯慎
學位類別: 碩士
Master
系所名稱: 管理學院 - 資訊管理系
Department of Information Management
論文出版年: 2021
畢業學年度: 109
語文別: 中文
論文頁數: 58
中文關鍵詞: 鏡頭分類標誌偵測直線偵測角落偵測精華產生
外文關鍵詞: Shot Classification, Logo Detection, Corner Detection, Straight Line Detection, Highlight Generation
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一場足球比賽耗時 90 分鐘,如果觀看賽後精華就可以跳過大部分的比賽內容,可以更快速的了解整場比賽的賽事走向。如果透過自動剪輯精華片段的技術,或許就可以更方便且更省人力的提供給使用者。本論文的系統先輸入比賽時的影片,透過鏡頭分類、Logo 偵測、角落偵測和直線偵測的方法,分析出影片裡潛藏的資料。當中結合了深度學習的技術和型態學(Morphology)的方法,來找到這些有助於分析精華片段的資料。

本論文在鏡頭分類在訓練集和其母群體的場次中的準確度都高於97%,測試集的場次準確度高於 85%。Logo 偵測準確度大於96%,角落偵測準確度也大於98%。在直線偵測上,能順利判斷出場地直線的位置。最後結合上述資料使用精華規則來自動剪輯出精華片段。其結果與官方的精華比較後,證明本論文能有效的自動剪輯出一些精華的片段。


A soccer match takes 90 minutes. If we can obtain the highlight of a game, we
can skip most of the game, and you can more quickly understand the entire game.
If there is technology that can automatically extract the highlights, it may be more
convenient and labor-saving for users. The system of this paper first loads the video
of a match, after shot classification, logo detection, corner detection and straight
line detection methods to analyze the image information hidden in the film, it then
combines deep learning techniques and morphology methods to find the components
that help analyze the highlights of the game.
The accuracy of shot classification is higher than 97% in the training set and
its original dataset, and the accuracy of the test set is higher than 85%. The logo
detection accuracy is greater than 96%, and the corner detection accuracy is also
greater than 98%. For the straight line detection, the straight line position of the
field can be judged smoothly. Finally, we combine the aforementioned techniques
and use the highlight rules to automatically extract the highlights clips. After comparing with the official highlights, this paper proves that it can effectively generate
some highlight clips.

中文摘要.................................................................. II 英文摘要.................................................................. III 誌謝 ...................................................................... IV 目 錄 ..................................................................... V 圖目錄 .................................................................... VII 表目錄 .................................................................... IX 第一章 緒論 .............................................................. 1 1.1 研究背景 .................................................................... 1 1.2 研究動機與目的 ............................................................ 1 1.3 論文架構 .................................................................... 2 第二章 文獻探討 ......................................................... 3 2.1 場地與直線偵測 ............................................................ 4 2.2 事件或動作判定 ............................................................ 6 2.3 鏡頭分類 .................................................................... 6 2.4 Logo 偵測 ................................................................... 8 第三章 演算法設計與系統實作............................................ 9 3.1 系統流程 .................................................................... 9 3.2 Shot Classification .......................................................... 10 3.2.1 Shot Classification model . . . . . . . . . . . . . . . . . . . . . 13 3.2.2 Logo detection . . . . . . . . . . . . . . . . . . . . . . . . . . 17 3.3 場地位置偵測 ............................................................... 19 3.3.1 Straight line detection . . . . . . . . . . . . . . . . . . . . . . 20 3.3.2 Corner detection . . . . . . . . . . . . . . . . . . . . . . . . . 21 3.4 精華規則 .................................................................... 22 第四章 結果展示與評估................................................... 23 4.1 系統環境 .................................................................... 23 4.2 資料集....................................................................... 24 4.3 鏡頭分類模型實驗結果..................................................... 26 4.3.1 三方法比較結果 . . . . . . . . . . . . . . . . . . . . . . . . . . 27 4.3.2 不同pooling比較結果 . . . . . . . . . . . . . . . . . . . . . . . 30 4.3.3 不同optimizer比較結果 . . . . . . . . . . . . . . . . . . . . . . 33 4.3.4 本系統和其他論文比較結果 . . . . . . . . . . . . . . . . . . . 35 4.4 Logo偵測實驗結果.......................................................... 37 4.5 場地位置實驗結果.......................................................... 38 4.5.1 直線偵測比較結果 . . . . . . . . . . . . . . . . . . . . . . . . 38 4.5.2 角落偵測比較結果 . . . . . . . . . . . . . . . . . . . . . . . . 40 4.6 精華剪輯結果 ............................................................... 40 第五章 結論與未來展望................................................... 43 參考文獻.................................................................. 44

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