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研究生: 鍾立善
Riotaro - Sananta
論文名稱: 藉由Kinect™針對活動之能量消耗進行預測
Prediction of Activity Energy Expenditure Using Kinect™
指導教授: 林久翔
Chiu-Hsiang Lin
口試委員: 林承哲
Cheng-Jhe Lin
孫天龍
Tien-Lung Sun
學位類別: 碩士
Master
系所名稱: 管理學院 - 工業管理系
Department of Industrial Management
論文出版年: 2013
畢業學年度: 101
語文別: 英文
論文頁數: 39
中文關鍵詞: 體力活動Kinect™間接測熱法加速度計
外文關鍵詞: physical activity, Kinect™, indirect calorimetry, accelerometer
相關次數: 點閱:233下載:2
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體能活動有助於提升身體安適, 健康, 認知功能, 以及生活品質, 並且可減少失智疾患的產生. 藉由能量消耗可偵測一個人的健康及體適能表現. 而能量消耗遊戲(AVG)具有鼓勵人們從事有意義的休閒育樂之潛在效益. 依據生物力學原則, Kinect™對於身體關節移動的偵測有助於提升對於人類活動能量消耗(EE)的偵測. 本研究使用兩個公式以計算身體能量消耗, 包括: mechanical energy (KineticE) 以及 work (WorkE). 實驗中, 參與者執行四個任務, 包含超級瑪莉遊戲, 高爾夫球, 拳擊競賽, 以及舞蹈革命大賽. 效度驗證結果顯示, AEEkinetic (R-squared=0.254) 以及 AEEwork (R-squared=0.643)在熱量估計上, 有顯著相關. 整體而言, AEEwork模式可作為預測活動能量消耗的一個新的替代模式.


A physically active lifestyle will enhance the feelings of energy, well-being, quality of life, and cognitive function and is associated with lower risk of cognitive decline and dementia. Good personal health and fitness in general should be monitored by one’s energy expenditure (EE). The development of active video game (AVG) has the potential to encourage people to spend more active leisure time. By utilizing the biomechanical principle, Kinect™ body joint detection could also facilitate the calculation of human EE over time. There are two possible equations that could be used to estimate EE: mechanical energy (KineticE) and work (WorkE). Participants performed four task sessions, playing Wii™ Mario Kart, playing Wii™ Sports Golf, playing Wii™ Sports Boxing, and playing Wii™ Dance Dance Revolution Hottest Party 2. Validation result on holdout samples shows significant correlation between AEEkinetic (R-squared=0.254) and AEEwork (R-squared=0.643) with indirect calorimetry. Overall, AEEwork model can be utilized as a new alternative for predicting activity energy expenditure.

ACKNOWLEDGEMENT ii 論文 摘 要 iii ABSTRACT iv LIST OF FIGURES vii LIST OF TABLES viii CHAPTER 1 1 INTRODUCTION 1 1.1 Background 1 1.2 Kinect™ 1 CHAPTER 2 3 LITERATURE REVIEW 3 2.1 Physical Activity 3 2.1.1 Categories of physical activity 3 2.2 Indirect Calorimetry 4 2.3 Accelerometer 5 2.3.1 Piezoelectric sensor principles and properties 5 2.3.2 Data acquisition, filtering, process, and storage 6 2.4 Biomechanics 7 2.5 Kinect™ 10 2.5.1 OpenNI 10 2.5.2 Kinect™ error 11 CHAPTER 3 13 METHODS 13 3.1 Participants 13 3.2 Protocol 13 3.3 Instrumentation 13 3.3.1 Indirect calorimetry 13 3.3.2 Accelerometer 14 3.3.3 Kinect™ 14 3.4 Statistical Analysis 16 CHAPTER 4 17 RESULTS 17 4.1 Descriptive Data 17 4.2 Regression Equation 20 4.2.1 Mechanical energy (KineticE) prediction equation 20 4.2.2 Work (WorkE) prediction equation 20 4.3 Validation 21 CHAPTER 5 24 DISCUSSION AND CONCLUSION 24 5.1 Discussion 24 5.2 Conclusion 26 REFERENCES 27

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