簡易檢索 / 詳目顯示

研究生: 潘琮皓
Tsung-Hao Pan
論文名稱: 非寫實渲染:揚州畫派錦鯉之互動水墨
Non-photorealistic Rendering : Interactive Chinese Painting of Yangzhou School Painting
指導教授: 姚智原
Chih-Yuan Yao
口試委員: 姚智原
Chih-Yuan Yao
賴祐吉
Yu-Chi Lai
朱宏國
Hung-Kuo Chu
學位類別: 碩士
Master
系所名稱: 電資學院 - 資訊工程系
Department of Computer Science and Information Engineering
論文出版年: 2018
畢業學年度: 106
語文別: 中文
論文頁數: 55
中文關鍵詞: 非寫實渲染中國水墨畫風格自動化生成提示性輪廓調和函數流場設計
外文關鍵詞: Non-photorealistic Rendering, Chinese Painting Style, Automatic Generation, Suggestive Contour, Field Design Using Harmonic Function
相關次數: 點閱:372下載:1
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 本研究提出一個以三維空間場景為基礎,自動化生成水墨風格動畫場景之系統,系統專注於快速進行
    三維模型的水墨風格轉換,作為改善水墨動畫製作速度的方法。在系統中,首先進行三維錦鯉模型的風格轉換,本論文著重於新揚州畫派代表畫家王政明的錦鯉水墨畫畫法,替畫作中之物件設計輪廓及線條自動產生彩墨風格化模型貼圖。系統的第二部分為互動性水墨場景之設計,將其他三維模型之渲染風格轉換為水墨風格,並模擬動態水墨筆觸,快速生成水墨風格波浪線及、墨風格水波以及錦鯉游動時所產生之漣漪,增加在水墨動畫中的互動性,上述之水墨動畫場景皆可以藉由三維模型的置入與更換快速產生新的水墨動畫場景,提供快速、方便製作水墨風格動畫的方法。


    We proposes a system that automatically generates Chinese painting style animation based on three-dimensional scenes. The system focuses on the rapid conversion of Chinese painting styles for 3D models, as a way to improve the consumption of human resources in Chinese painting animation production. In the system, the style conversion of the three-dimensional koi model is first carried out. We focus on the koi painting style of the new Yangzhou school representative painter Zheng ming Wang. First, we preprocessed the Chinese painting style brush strokes by the Navier Stokes Equation. Then uses the method of Suggestive Contour and Field Design Using Harmonic Functions to automatically find the contours and fin stripes from the 3D model. Next, we automatically generates watercolorized model texture using Level-of-Detail Abstraction. Finally we uses Repeat Texture Pattern to automatically generate scale maps, and completes the conversion of 3D model to 2D Chinese painting style. In the part of the interactive Chinese painting style scene design, the system automatically renders other 3D models into the Chinese painting style through the method of Modified Toon Shader and Texture Watercolorization. In addition, the dynamic effects simulated by the Navier Stokes equation are used for ink stroke simulation. It can be automatically generated by the user inputs. Finally, our system integrates the Mass-Spring Model Ripple Simulation and the Navier Stokes equation for dynamic water flow simulation and creates interactive ripples in Chinese painting animation.

    中文摘要 i Abstract ii 第一章 緒論 1 第二章 相關研究 5 第三章 系統架構 9 第四章 水墨畫風格錦鯉設計 11 第五章 水墨風格互動場景設計 21 第六章 實作結果與討論 30 第七章 結論與未來工作 35 參考文獻 36

    [1] 蘇磊. 鄉間童趣. Retrieved Jul 20, 2018, from the World Wide Web: https://v.youku.com/v_show/id_XMjI0NzE0NzU2.html?spm=a2h0k.
    11417342.soresults.dposter, 2010.
    [2] Stephaie Ann Strickland. Chinese painting 3d in an artistic study of the use of the traditional chinese painting aesthetic in three dimensional computer graphics. 2010.
    [3] Zen-Chung Shih Chun-Nan Lin. A fast algorithm for the synthesis of 3d chinese
    ink paintings. 2005.
    [4] Chun-Fa Chang Eugene Lei. Real-time rendering of watercolor e ffects for virtual environments. 2005.
    [5] Kuo-Wei Chen Wei-Lin Si Chih-Yuan Yao Eugene Zhang Yu-Chi Lai, Bo An Chen. Data-driven npr illustrations of natural flows in chinese painting. IEEE Transactions on Visualization and Computer Graphics, 23(12), 2017.
    [6] Joshua E.Seims Kurt W.Fleischer David H.Salesin Cassidy J.Curtis, Sean E.Anderson. Computer-generated watercolor. ACM SIGGRAPH, pages 421-430, 1997.
    [7] Yun Fei Kangglai Qian Wenping Wang-Jiating Chen Jun-Hai Yong Miaoyi Wang, Bin Wang. Towards photo watercolorization with artistic verisimilitude. IEEE Transactions on Visualization and Graphics, 20(10):1451-1460, 2014.
    [8] Chu Chiew-Lan Tai Nelson S.-H. Moxi: Real-time ink dispersion in absorbent paper. ACM Transactions on Graphics, ACM SIGGRAPH, 24(3):504-511,2005.
    [9] Zen-Chung Shih Hsin-Yi Chang. Real-time watercolor painting on a distributed paper model. IEEE Proceedings Computer Graphics International, pages 640-643, 2004.
    [10] D.-L. Way S.-W. Huang and Z.-C. Shih. Physical-based model of ink di ffusion
    in chinese ink paintings. WSCG, 11(1-3):1-8, 2003.
    [11] Sing Bing Kang David H. Salesin Yunhe Pan Heung-Yeung Shum Songhua Xu,
    Yingqing Xu. Animating chinese paintings through stroke-based decomposition.
    ACM Transactions on Graphics (TOG), 25(2):239-267, 2006.
    [12] B. Gooch P. Shirley E. Reinhard, M. Adhikhmin. Color transfer between images. IEEE Computer Graphics and Applications, 21(5):34-41, 2001.
    [13] Zen-Chung Shih Hsin-Yi Chang. The synthesis of lingnan school painting for
    embroidered sh. 2006.
    [14] Jos Stam. Real-time fluid dynamics for games. 2003.
    [15] Jos Stam. Stable fluids. Proc. 26th Annu. Conf. Comput. Graph. Interactive
    Techn., pages 121-128, 1999.
    [16] Szymon Rusinkiewicz Anthony Santella1 Doug DeCarlo1, Adam Finkelstein.
    Suggestive contours for conveying shape. ACM SIGGRAPH, 2003.
    [17] Jorge Joaquim Costa Sousa Mario Proenca, Joao. Suggestive contours over point-set implicits. GRAPP, Computer Graphics Theory and Applications, pages 171-180, 2008.
    [18] Tong-Yee Lee Senior Member Tao Ju Chih-Yuan Yao, Ming-Te Chi. Region based line eld design using harmonic functions. IEEE Transactions on Visualization and Graphics, 18(6):902-913, 2012.
    [19] Gang Yang Xinghua Zhang. Ripple simulation based on mass-spring model and image space computation. IEEE, 3rd International Congress on Image and Signal Processing, 2:553-557, 2010.
    [20] 高路動畫. 牧笛. Retrieved Jul 20, 2018, from the World Wide Web: https://www.youtube.com/watch?time_continue=19&v=fa7ig5vYvug, 2007.
    [21] Ron Hui. Ode to summer. Retrieved Jul 20, 2018, from the World Wide Web: https://www.youtube.com/watch?v=SyjApi1dQJg, 2003.
    [22] 中國傳統藝術國畫. Retrieved Jul 20, 2018, from the World Wide Web: http://serenawong1223.blogspot.com/2015/03/blog-post.html, 2003.

    QR CODE