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研究生: 張敬宗
Jing-Zong Chang
論文名稱: 基於HTTP協定實作一個適用於iOS平台具自適性功能之視訊串流
Implementation of adaptive streaming over HTTP on iOS platform
指導教授: 吳傳嘉
Chwan-Chia Wu
口試委員: 張俊明
none
黎碧煌
Bih-Hwang Lee
學位類別: 碩士
Master
系所名稱: 電資學院 - 電機工程系
Department of Electrical Engineering
論文出版年: 2013
畢業學年度: 101
語文別: 中文
論文頁數: 75
中文關鍵詞: 媒體串流HTTP Live Streaming協定數位內容保護iOSAndroid
外文關鍵詞: Media Streaming, HTTP Live Streaming Protocol, Digital Content Protection, iOS, Android
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  • 近年來行動平台的普及帶動行動網路的使用,促使多媒體的使用需求提高,但多媒體影片資料量相對文字檔案來的龐大,因此在媒體串流中影片必須經過資料壓縮,來降低資料容量以便進行網路傳輸工作,媒體串流服務可經由3G/4G行動網路或Wi-Fi無線網路進行傳輸資料,因無線網路頻寬速度易受到環境影響,且行動網路頻寬速度較慢於Wi-Fi無線網路,所以我們需要一個能夠根據網路品質動態的調整多媒體影片品質,降低串流影片播放過程中較長的時間延遲,讓使用者在串流過程中能更為流暢。
    本研究使用了HTTP Live Streaming影片串流通訊技術,串流過程中資料的傳輸都是經由HTTP通訊協定進行處理,系統實作了「離線處理線上播放」與「即時處理播放」兩子系統給使用者選擇。「離線處理線上播放」子系統須預先將多媒體影片進行轉碼與資料封裝後產生HTTP Live Streaming所需的檔案,輸出的檔案再放置串流伺服器中,所產生的影片檔案我們將隨機產生一把加密金鑰進行加密處理,確保資料在傳輸過程中的機密性,避免媒體資料被竊取;「即時處理播放」子系統則不須預先將影片進行轉碼處理,而是直接將影片檔案放置串流伺服器中,當使用者提出請求播放後,系統才開始啟動串流伺服器處理影片轉碼程序,進行串流播放,兩種處理方式各有其優缺點,將在本論文研究中進行探討與比較。


    In recent years, the popularity of mobile platforms has also led to the use of cellular networks, prompting increased demand to use multimedia. However as the video data capacity is much larger than text file, so the media streaming must go through data compression to reduce the data capacity for data transmission, media streaming service via 3G/4G cellular network or Wi-Fi wireless network to transfer data, but wireless networks are vulnerable to environmental impacts bandwidth speeds, and the cellular network bandwidth speed slower than Wi-Fi wireless networking, so we need a dynamic adjustment based on network bandwidth to change video quality, let user can process smoother streaming.
    This research uses the HTTP Live Streaming protocol, streaming data transfer is via the HTTP protocol, we propose system architecture and implements "Offline processing online play" and "Real-Time processing play" two subsystems, "Offline processing online play" subsystem should be pre-transcoding of video and packaged to produce HTTP Live Streaming protocol desired file, the output file put on the streaming server, the resulting video file we will randomly generate an encryption key for encrypted to ensure data confidentiality, and "Real-Time processing play" subsystem are not required the video transcoding in advance, but rather directly put the video files on the streaming server, when user requests playback, the system began to start video transcoding processing, two approaches have their advantages and disadvantages will be discussed and compare in this paper.

    摘要 ABSTRACT 誌謝 圖索引 表索引 第一章 緒論 1.1 研究背景 1.2 研究動機 1.3 研究內容 1.4 章節架構 第二章 HTTP Live Streaming 2.1 HLS簡介 2.2 系統組成元件 2.3 索引檔案簡介 2.3.1 影片索引檔案(Playlist) 2.3.2 動態調整影片品質索引檔案(Master Playlist) 2.4 支援串流處理類型 2.4.1 非即時處理播放 2.4.2 即時廣播 2.5 多媒體檔案保護 2.6 多媒體壓縮處理建議 第三章 系統架構設計與實作 3.1 開發環境與平台簡介 3.1.1 程式語言與相關技術 3.1.2 開發環境 3.2 系統架構 3.2.1 離線處理線上播放子系統規劃 3.2.2 即時處理播放子系統規劃 3.3 系統設計與實作 3.3.1 離線處理線上播放子系統設計 3.3.2 即時處理播放子系統設計 3.4 離線處理線上播放與即時處理播放比較 第四章 實驗結果與驗證 4.1. 驗證動態調整影片位元率 4.2. 電腦端影片轉碼程式處理耗時時間 4.2.1 轉碼時間比率分析 4.2.2 不同影片檔案格式比較 4.3. 執行於Android作業系統 4.3.1 於Play Store商店下載APP測試 4.3.2 開啟HTML 5網頁測試 第五章 結論與未來展望 5.1 結論 5.2 未來展望 參考文獻 附錄A. FFmpeg Library 附錄B. FFprobe Library 附錄C. OpenSSL Library 附錄D. Media Player Framework

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