簡易檢索 / 詳目顯示

研究生: 鍾仁軒
Ren-Syuan Jhong
論文名稱: 整合行動運算與遊戲互動之情緒式視覺化節能誘導系統
Application of Mobile Computing and Game Interaction for a Persuasive Energy Conservation System Based on Visual and Emotional Stimulation
指導教授: 陳鴻銘
Hung-Ming Chen
口試委員: 謝尚賢
Shang-Hsien Hsieh
謝佑明
Yo-Ming Hiseh
學位類別: 碩士
Master
系所名稱: 工程學院 - 營建工程系
Department of Civil and Construction Engineering
論文出版年: 2012
畢業學年度: 100
語文別: 中文
論文頁數: 102
中文關鍵詞: 資訊回饋節能用電監測誘導式運算行動運算遊戲互動
外文關鍵詞: Information Feedback, Energy Conservation, Electricity Monitoring, Persuasive Computing, Mobile Computing, Game Interaction
相關次數: 點閱:288下載:2
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 近年來減碳與節能之實行已成為全民之共識與責任,而為減少二氧化碳等溫室氣體之排放,除可藉由搭乘公共交通工具與共乘機制等室外節能方法外,在室內方面亦可以使用較省電之電器設備來達到節能與減碳之目標。此外,近年來亦有針對使用者之能耗行為改善之研究,其中以結合誘導式運算引導使用者節能之應用逐漸受到學術上之重視,此模式以使用者之角度出發,透過對一室內佈署能耗感測裝置,並將所測量之室內空間環境與用電監測資料,經運算處理後以有效之回饋模式即時呈現資訊給使用者,期望在非強制之情況下,讓使用者可自發性地改善用電行為,養成節能減碳之行為習慣。
    本研究以此為出發點,首先利用時下日益普及之行動化通訊設備做為能耗監控之媒介,以及將可攜式能耗監控裝置針對個人工作空間進行能耗監控環境之佈署,並進一步地開發出一套行動化之能耗監控系統,且基於此系統加入有效之節能誘導模式;此外,本研究亦已提升誘導模式與使用者間之互動性為目的,藉由遊戲互動機制之設計與整合,進一步將此模式發展成一套節能誘導之互動遊戲;而對於此系統對節能誘導之成效方面,本研究以實際操作與介紹之方式,再以問卷方式調查受訪者之相關感受與建議,並對問卷結果進行分析與整理。


    The role of behavior in efforts to reduce energy consumption and carbon emissions has attracted considerable attention in recent years. Numerous kinds of innovative methods have been proposed to encourage energy conservation. The renovated use of persuasive computing to influence user behavior has gradually become more popular. This method is designed to change attitudes or behaviors of the users through persuasion influence. Sensors installed in the user environment constantly collect data of energy consumptions, data are then transformed into an emotional visualization model in attempt to interact with the user. The model sends a non- compulsive message to users in attempt to encourage energy saving behavior.
    This research aims to enhance the concept of persuasive computing into commonly used mobile devices, such as smart phones or tablets. Utilizing mobile devices as monitoring interfaces, applying monitoring applications into mobile devices to monitor environmental data such as temperature or moisture. This research further focuses on developing a collaboration of games and monitoring applications to create and interaction with the user. In pursuit of creating a persuasive motive for the user to develop energy saving behavior.
    This research is presented through a series of demonstrations, followed by a questionnaire survey. The survey investigates the users’ experiences and opinions, survey results are then carefully analyzed and organized to fully understand the influences of using interactive games to persuade energy conservation behavior.

    論文摘要 I ABSTRACT II 誌謝 III 目錄 IV 圖目錄 VII 表目錄 X 第一章、緒論 1 1.1研究動機 1 1.2研究目的 4 1.3研究範疇 5 1.4研究方法 6 1.5論文架構 8 第二章 研究背景 9 2.1 文獻回顧 9 2.2.1 室內節能誘導方法 9 2.2.2 行動化監控系統 11 2.2.3 SERIOUS GAME 13 2.2 系統開發技術 15 2.2.1 Java 16 2.2.2 關聯式資料庫系統 16 2.2.3 Axis2與Tomcat 18 2.2.4 Android 19 2.2.5 ASP.Net 20 2.2.6 Microsoft C# 20 2.2.7 Open Flash Chart 20 2.2.8 個人化耗能監控系統 21 第三章 行動化耗能監控系統 22 3.1 室內耗能監控環境佈署 23 3.1.1 可攜式用電量測裝置 23 3.1.2 網路電源控制器 24 3.2 雲端耗能監測中心 24 3.2.1 耗能資料蒐集 25 3.2.2 耗能前處理模組 26 3.2.3 耗能監測資料庫 27 3.3 行動化耗能資訊監測與節能控制模組 28 3.3.1 Web Service建置 28 3.3.2 耗能資訊監測模組 30 3.3.3 節能控制模組 32 3.4 耗能監控服務專案 35 3.4.1 專案資料分析及擬訂 36 3.4.2 耗能監控專案資料庫結構綱要 37 3.4.3 專案服務網站建置與申請流程 38 3.5 結語 43 第四章 遊戲互動之情緒式視覺化節能誘導模式 44 4.1 虛擬生態系狀態影響回饋模式 45 4.1.1 虛擬生態系物件 45 4.1.2 模式運作機制 46 4.2 遊戲腳本分析與設計 50 4.2.1 遊戲蒐集與調查 51 4.2.2 遊戲因子分析 52 4.2.3 腳本流程設計 52 4.3 互動遊戲資料庫建置 57 4.3 系統開發與實作 58 4.4 結語 60 第五章 系統使用範例 61 5.1 耗能監控環境佈署 61 5.2 耗能監控服務專案申請與管理 62 5.2.2 耗能基線值及標準差設定 63 5.2.3 各月份耗能比例分佈設定 63 5.2.4 遠端節能控制項目設定 64 5.2.4 相關程式下載 65 5.3 行動化耗能監測與節能控制應用程式 65 5.3.1 飼養主角 66 5.3.2 耗能明細與遠端遙控 67 5.3.3 海洋商店與收集冊 68 5.3.4 節能成就 69 5.3.5 社群好友 69 5.4 結語 70 第六章、使用者問卷調查與分析 71 6.1 基本資料 71 6.2 問卷設計 72 6.3 敘述統計 73 6.3.1 「虛擬生態系用電回饋模式」問卷結果 73 6.3.2「行動化耗能監控系統」問卷結果 75 6.3.3 「節能誘導互動遊戲」問卷結果 77 6.3.4 「系統使用行為調查」問卷結果 81 6.4 使用者意見回饋 81 6.5 結語 82 第七章、結論與未來展望 83 7.1 結論 83 7.2 未來展望 85 參考文獻 86 附錄 92 附錄A WOL(WAKE-ON-LAN) 設定方式 92 附錄B 各主角之健康等級對照圖 93 附錄C 耗能監控裝置 – GATEWAY IP位址設定圖 94 附錄D 網路電源控制器之IP位址設定方式 96 附錄E「整合行動運算與遊戲互動之情緒式視覺化誘導節能系統意見調查」問卷內容 98 作者簡介 103

    [1] 環保署綠色生活網(Ecolife),[網路],Available: http://ecolife.epa.gov.tw/Cooler/default.aspx
    [2] EnergyPark節約能源園區,[網路],Available: http://www.energypark.org.tw/
    [3] 張培仁、施文彬、陳俊杉、趙軒輔、謝上賢、陳鴻銘、林風、戴子安,「誘導式減碳與節能」,行政院國家科學委員會 NSC97-3114-E-002-004 計畫成果報告(2011)。
    [4] 林峻緯,「基於互動式虛擬對象之室內節能行為誘導模式」,碩士論文,國立台灣科技大學,台北 (2010)。
    [5] 臺灣電力公司,擴大電費折扣獎勵節能措施說明,臺灣電力公司,(2008)。
    [6] 建築能源管理網站,[網路],Available: http://www.tabc.org.tw/joomla/
    [7] B.J. Fogg, Persuasive Technology: Using Computers to Change What We Think and Do, Morgan Kaufmann Publishers Inc. in San Francisco (2003)
    [8] University of Richmond, [Online], Available:
    http://oncampus.richmond.edu/news/aug08/Dominion.html
    [9] University of California, Berkeley, [Online], Available:
    http://www.facilities.berkeley.edu/GreenBuildings/Use_Savings/SEP/Report_final.pdf
    [10] W. Odom, J. Pierce, and D. Roedl, “Social Incentive & Eco-Visualization Displays: Toward Persuading Greater Change in Dormitory Communities,” Workshop Proc. Of OZCHI 2008 (2008)
    [11] John E. Petersen, Vladislav Shunturov, Kathryn Janda, Gavin Platt, Kate Weinberger, “Dormitory residents reduce electricity consumption when exposed to real-time visual feedback and incentives”, International Journal of Sustainability in Higher Education, Vol. 8 Iss: 1, pp.16 – 33 (2007)
    [12] Darby, S., “Making it obvious: designing feedback into energy consumption”, Proceedings of the 2nd International Conference on Energy Efficiency in Household Appliances and Lighting, Italian Association of Energy Economists/ EC-SAVE Programme (2000)
    [13] Cameron, L.D., Brown, P.M., and Chapman, J.G., “Social value orientations and decisions to take proenvironmental action”, Journal of Applied Social Psychology, Vol. 28 , pp 675-697, 1998.
    [14] Van Vugt, M., Meertens, R., and Van Lange, P., “Car versus public transportation? The role of social value orientations in a real-life social dilemma”, Journal of Applied Social Psychology, Vol. 25, 358-378 (1995)
    [15] S.Karjalainen, “Consumer preferences for feedback on household electricity consumption”, Energy and Buildings 43 (2-3) , pp. 458-467(2011)
    [16] Lin,C.-R., Ye, S.-R.,Shiu, R.-S., *Hsieh, S.-H.,* Chen, H.-M., & *Chen, Utilizing public paper-based feedback on the basis of information framing for persuading energy conservation in office buildings, C.-S. (in preparation) (2010)
    [17] Loewenstein, G. F., Weber, E. U., Hsee, C. K., and Welch, E. S., “Risk as feelings,” Psychological Bulletin, Vol. 127, pp 267-286 (2001)
    [18] Meijnders, A. L., Midden, C. J. H., and Wilke, H. A. M., “Communications about environmental risks and risk reducing behavior: The impact of fear on information processing”, Journal of Applied Social Psychology, Vol. 31, pp 754-777 (2001)
    [19] Chao, H.-F., Chang, J.-H., & Wang, H.-L., “Information framing affects pro-environmental decisions,” Poster presented at the 11th Annual Meeting of the Society for Personality and Social Psychology, Las Vegas, NV. (2010)
    [20] Aram, S., Troiano, A., Pasero, E., “Environment sensing using smartphone”, IEEE Sensors Applications Symposium, SAS 2012 - Proceedings , art. no. 6166275 , pp. 110-113 (2012)
    [21] Postolache, O., Girão, P., Dias Pereira, M., Ferraria, G., Barroso, N., Postolache, G., “Indoor monitoring of respiratory distress triggering factors using a wireless sensing network and a smart phone”, IEEE Intrumentation and Measurement Technology Conference, I2MTC 2009 , art. no. 5168491 , pp. 451-456 (2009)
    [22] Dragomir, F. , Dragomir, O.E., “Improvement of energy consume from hybrid systems integrating renewable energy sources”, Advanced Materials Research 512-515 , pp. 1147-1150 (2012)
    [23] Krioukov, A. , Culler, D. , “Personal building controls”, IPSN'12 - Proceedings of the 11th International Conference on Information Processing in Sensor Networks , pp. 157-158
    [24] Mrazovac, B., Bjelica, M.Z., Teslic, N., Papp, I., “Towards ubiquitous smart outlets for safety and energetic efficiency of home electric appliances", IEEE International Conference on Consumer Electronics , art. no. 6031795 , pp. 322-326 (2011)
    [25] Hsu, J. , Mohan, P. , Jiang, X. , Ortiz, J. , Shankar, S. , Dawson-Haggerty, S. , Culler, D. , “HBCI: Human-Building-Computer Interaction”, BuildSys'10 - Proceedings of the 2nd ACM Workshop on Embedded Sensing Systems for Energy-Efficiency in Buildings , pp. 55-60 (2010)
    [26] Weiss, M., Mattern, F., Graml, T., Staake, T., Fleisch, E., “Handy feedback: Connecting smart meters with mobile phones”, MUM 2009 - Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia , art. no. 1658565 (2009)
    [27] Kaczmarek, M., Nowak, J.,Rumiński, J., Wtorek, J., Kocejko, T. , “The Use of Mobile Devices in the Care and Home Monitoring of the Elderly and the Sick”, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7339 LNBI , pp. 525-536 (2012)
    [28] Patroumpas, K., Sellis, T. , “Event processing and real-time monitoring over streaming traffic data”, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7236 LNCS , pp. 116-133 (2012)
    [29] Hwang, J.-H., Yoe, H., “Design and implementation of ubiquitous pig farm management system using iOS based smart phone”, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7105 LNCS , pp. 147-155 (2011)
    [30] Bang, M., Torstensson, C., Katzeff, C., “The Powerhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption”, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 3962 LNCS , pp. 123-132 (2006)
    [31] Geelen, D., Keyson, D., Boess, S.,Brezet, H., “Exploring the use of a game to stimulate energy saving in households”, Journal of Design Research 10 (1-2) , pp. 102-120 (2012)
    [32] Lauritzen, J., Årsand, E., Horsch, A.,Fernandez-Luque, L., Chomutare, T., Bellika, J.G., Hejlesen, O.,Hartvigsen, G., ”Social media and games as self-management tools for children and adolescents with type 1 diabetes mellitus”, HEALTHINF 2012 - Proceedings of the International Conference on Health Informatics , pp. 459-466 (2012)
    [33] Scarle, S., Dunwell, I., Bashford-Rogers, T., Selmanovic, E.,Debattista, K., Chalmers, A., Powell, J., Robertson, W., “Complete motion control of a serious game against obesity in children”, Proceedings - 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011 , art. no. 5962085 , pp. 178-179 (2011)
    [34] Consolvo, S., Everitt, K., Smith, I.,Landay, J.A., “Design requirements for technologies that encourage physical activity”, Conference on Human Factors in Computing Systems - Proceedings1 , pp. 457-466 (2006)
    [35] Yu-Chen Chang, Jin-Ling Lo, Chao-Ju Huang, Nan-Yi Hsu, Hao-Hua Chu, Hsin-Yen Wang, Pei-Yu Chi and Ya-Lin Hsieh, “Playful toothbrush: UbiComp technology for teaching tooth brushing to kindergarten children,” in Proc. ACM CHI 2008, pp 363-372 ( 2008)
    [36] Video of Playful toothbrush, [Online], Available:
    http://www.youtube.com/watch?v=kVM0PhbTwVw
    [37] Android Developer, [Online], Available:
    http://developer.android.com/index.html
    [38] 昇輝能源科技股份有限公司「分散式電力電表」,[網路],Available:
    http://www.geoprotek.com/
    [39] 鼎堅資訊科技股份有限公司「網路電源控制器」,[網路],Available:
    http://www.megatec.com.tw/Product_list.htm
    [40] Eclipse IDE, [Online], http://www.eclipse.org/
    [41] SurveryKing, [Online], http://www.surveysking.com/
    [42] Java Runtime Environment, [Online], http://www.java.com/zh_TW/download/

    QR CODE