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研究生: 徐孟辰
Meng-Chen Xu
論文名稱: 字彙層次至句子層次美國手語視訊生成之研究
Word-level to Sentence-level Realistic Sign Language Video Generation for American Sign Language
指導教授: 楊傳凱
Chuan-Kai Yang
口試委員: 林伯慎
Bor-Shen Lin
孫沛立
Pei-Li Sun
學位類別: 碩士
Master
系所名稱: 管理學院 - 資訊管理系
Department of Information Management
論文出版年: 2021
畢業學年度: 109
語文別: 英文
論文頁數: 57
中文關鍵詞: 美國手語手語視訊生成姿勢過渡估計兩階段影片生成
外文關鍵詞: American Sign Language, Sign Language Video Generation, Pose Transition Estimation, Two-stage Video Generation
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  • 手語影片生成方法不少,但幾乎都是以 3D 人物建模為主,這些方法耗時費工且真實感及自然很難比擬真人手語影片,因此我們提出一個新穎的方法,利用最近很熱門的生成式對抗網路將手語的字彙層次的影片片段重新生成句子層次的影片。
    我們提出的系統透過姿勢過渡估計,用以估計手語片段之間的距離並合成相應的過渡骨架,並且由於我們採用內插法,相較圖學的方法,能更快速且無需額外的資料集。
    除此之外我們還提出了基於 Vid2Vid 模型的模型堆疊的方法,堆疊兩個 Vid2Vid 模型,用以兩階段式的生成影片。第一階段從骨架影像生成 IUV 影像(由索引值 I 及 UV 紋理座標組成的三通道影像),第二階段從骨架影像及 IUV 影像生成擬真影片。我們實驗所使用的資料是 American Sign Language Lexicon Video Dataset(ASLLVD)。我們發現當骨架是被我們提出的姿勢過渡估計方法生成時,用我們提出的兩階段式生成方法,其品質會高於僅用骨架直接生成的影片。
    最後我們也開發了一個圖形使用者介面,讓使用者可以採用拖拉的方式把影片放到影軌並生成最終的手語視訊。


    There are many ways to generate sign language videos, but almost all of them are based on 3D character modeling. These methods are time-consuming and labor-intensive, and they in terms of realness and naturalness are hard to compare with real person sign language videos. Therefore, we propose a novel approach using the recently popular generative adversarial network to synthesize sentence-level videos from word-level videos.
    The pose transition estimation in our proposed system is used to estimate the distance between sign language clips and synthesize the corresponding transition skeletons. Because we use an interpolation approach, this is faster than a graphics approach and does not require additional datasets.
    Furthermore, we also proposed an stacked based approach for the Vid2Vid model. Two Vid2Vid models are stacked together to generate videos in two stages. The first stage is to generate IUV images (3 channels images composed by index I and UV texture coordinates) which from the skeleton images, and the second stage is to generate realistic video from the skeleton images and the IUV images. We use American Sign Language Lexicon Video Dataset (ASLLVD) in our experiment. We found that when the skeletons are generated by our proposed pose transition estimation method, the quality of our proposed two-stage generation method is better than that of the direct generation with only the skeleton.
    Finally, we also develop a graphical user interface that allows users to drag and drop the clips to the video track and generate the final realistic sign language video.

    Recommendation Letter i Approval Letter ii Abstract in Chinese iii Abstract in English iv Acknowledgements v Contents vi List of Figures x List of Tables xv List of Algorithms xvii 1 Introduction 1 1.1 Motivation 1 1.2 Purpose 2 1.3 Organization 3 2 Related Work 5 2.1 Sign Language Video Generation 5 2.1.1 Realistic Approach 5 2.2 Sign Language Datasets 6 2.3 Motion Transition Synthesis 6 3 Proposed System 7 3.1 System Overview 7 3.2 Data Preprocess 8 3.3 Pose Transition Estimation 9 3.3.1 Gap Estimation 10 3.3.2 Interpolation 11 3.4 Skeleton Correction 12 3.4.1 Irregular Hand Pose Detection 12 3.4.2 Spatio-Temporal Hand Pose Correction 13 3.4.3 Leg Pose Detection & Correction 17 3.5 Skeleton images to IUV images Synthesis 18 3.6 Skeleton images & IUV images to Realistic images Synthesis 20 3.7 Complete Video Generation 21 3.8 Web Graphical User Interface 22 4 Experiments 24 4.1 System Environment 24 4.2 Dataset 24 4.3 Implementation details 26 4.3.1 Data Preprocessor 26 4.3.2 Gls2Vid 28 4.4 Training details 29 4.5 Evaluations 30 4.5.1 Human preference score 30 4.5.2 Error of Gap Estimation 32 4.5.3 Error of Pose Transition Estimation 34 4.5.4 Quality assessment of the generated video 34 4.5.5 Distribution measurement of the length between hand joints 38 4.6 Results 46 4.6.1 Comparison to our variants 46 4.6.2 Comparison to other methods 49 5 Conclusion 53 5.1 Limitations 54 5.2 Future Work 54 References 55

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