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研究生: 朱千慧
Chu, Chien-Hui
論文名稱: 移植面具:以面具為技術探索賽伯格關係
Transplantation Mask:Regarding Mask as Technology to Explore Cyborg Relation
指導教授: 梁容輝
Rung-Huei Liang
口試委員: 陳玲鈴
Lin-Lin Chen
余能豪
Yu, Neng-Hao
學位類別: 碩士
Master
系所名稱: 設計學院 - 設計系
Department of Design
論文出版年: 2019
畢業學年度: 108
語文別: 中文
論文頁數: 87
中文關鍵詞: 面具賽伯格關係素材賽伯格
外文關鍵詞: mask, cyborg relation, material, cyborg
相關次數: 點閱:153下載:22
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  • 在科技浪潮下,技術以不同的形式呈現在日常生活中,人機互動領域也提出對「素材覺知」反思對於數位媒材重新給予的獨特經驗,至此本研究以面具作為主要探索的技術素材,現今已有許多類似於面具形式延伸的穿戴裝置,而本研究以呈現遠距溝通的穿戴裝置作為面具技術的基礎,探索面具技術所產生的經驗品質與建構的世界。通過了解面具的脈絡與現象學研究方式,進行面具素材的探索,設計出四種面具形式,並邀請參與者進行體驗活動,透過活動的行為觀察、問卷收集、訪談內容進行現象的詮釋,再透過設計做研究,製作可實際穿戴的面具設計物——移植面具,並將設計物放置在實際的情境,收集經驗與現象,重新描繪出面具視為技術下「人-技術-世界」的關係,透過其框架本研究延伸出感知「賽伯格關係」世界的方式,並體現出不同的互動層面可以針對不一樣的親密關係提升融入情境的程度,進而重新建構身體的操控模型並了解自身身體為主體的可能性。


    Under the trend of technology, technology is presented in different forms in daily lives. Therefore, the field of human-computer interaction also proposes that "material awareness" is a unique experience of digital material. Our work uses the mask as exploration material. There are many wearable devices similar to the masks. Mask technology is based on a wearable device of remote communication in order to explore its experiential quality and the constructed world. The way to explore the mask material is to design four mask forms through the mask context and the phenomenological method. We Invited participants to the mask material experience activities, and interpreted the phenomena through activity observation, questionnaire collection, and interview content. Transplantation Mask was built and deployed with the method of Research through Design. Then we collected experience and phenomena to understand the relationship of “people-technology-world”. Through its framework, we construct a way of perception "Cyborg relations" world, and discover that the different intimacy will change the degree of immersion because of the different levels of interaction. Further, participants can also re-understand the human body and construct another body image.

    第一章/緒論 1.1 研究背景 1.2 研究動機 1.3 研究目的 1.4 研究架構 第二章/文獻探討 2.1 面具 2.1.1 面具起源 2.1.2 從符號學看面具   2.1.3 面具的多義性   2.2 「面具」視為技術 2.2.1 ChameleonMask 2.2.2 Expressions Dispatcher 2.2.3 Sensory augmentation equipment 2.2.4 UnMask  2.3 技術視為素材 2.3.1 人-技術-世界   2.3.2 賽伯格關係(cyborg relation) 第三章/研究方法 3.1 現象學研究 3.2 透過設計做研究 3.3 設計研究實踐 第四章/面具探索 4.1 設計探索道具 4.1.1 「人體Uber」的社交活動  4.1.2 面具認知探索   4.2 十分鐘社交活動 4.2.1 活動流程   4.2.2 問卷設計 4.2.3 活動結果   4.2.4 現象詮釋   4.3 小結:展開「人-技術」探索   第五章/面具設計  5.1代理人與遠方使用者之間的關係 5.2 設計物:移植面具(Transplantation Mask) 5.3 互動形式 第六章/面具情境探索 6.1 活動設置 6.1.1 問卷設計:體驗量表   6.2 活動結果 6.2.1 參與者問卷分析   6.2.2 現象還原   6.3 現象詮釋 6.3.1 觀看者-面具互動與親密關係 6.3.2 遠方使用者-在場/不在場   6.3.3 代理人-身體意識      6.4 小結 6.4.1 身體呈現   6.4.2 身體重新建構 第七章/討論與建議 7.1 人-世界:面具脈絡變化 7.2 人-人:親密關係與再現感實性 7.3 人-身體:自我意識與身體意識 7.4未來想像 第八章/結論 參考文獻  

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